The Packmaster cards

NameImageRarityTypeCostDescription
8 BallSpecialAttack1Deal 21 (27) damage.
Atomic PiledriverSpecialAttack2Ethereal. Deal 22 (28) damage. Apply 8 (12) anniv5:Fallout. Exhaust.
CannonballSpecialAttack0Deal 6 (8) damage. Exhaust.
Comfy BlueprintSpecialSkill2 (1)Shuffle your discard pile into your draw pile. Put The Cozy Chair on the bottom of it. Exhaust.
Conjure PackSpecialPower0(Innate.)Choose 1 of 3 Packs available to your run. At the start of the next 5 turns, add 2 of its cards to your hand.
Darkside SlapSpecialAttack1anniv5:MEGAthereal. Deal 22 (27) damage.
Fading EmberSpecialStatus0Apply 2 anniv5:Ignite. Exhaust.
FertilizerSpecialStatus0Draw 1 card. Exhaust. This is a Status.
Fishy CroquettesSpecialSkill0anniv5:Croquette. Apply 2 (3) Weak. Exhaust.
FoodSpecialSkill0(Retain.)Gain X [E] (not X [E]). Exhaust.
Friendship CroquettesSpecialSkill0anniv5:Croquette. Gain 6 (9) Block, Exhaust. When Retained, increase its Block by 2 (3) this combat.
Ghost ClawSpecialAttack0Deal 3 (5) damage. anniv5:Sharpen 2. Exhaust.
Golden RoundSpecialSkill1 (0)Load a Golden Gun in your hand. If you don't have one, put this on top of your draw pile.
Golf BallSpecialAttack1 (0)Ethereal. Deal damage equal to unused Block last turn. Exhaust.
Greater HexSpecialSkill2 (1)Apply 2 Weak. Apply 2 Vulnerable. Enemy loses 2 Strength. Exhaust.
ImpSpecialSkillanniv5:Casts When Drawn. Deal 3 damage. Increase the damage of Imps by 1 this combat. Draw 1 card. Exhaust.
Meaty CroquettesSpecialPower0anniv5:Croquette. Gain 3 (5) Strength.
Molded FireSpecialAttackXanniv5:Occult. Deal 11 (15) damage for each [E] more this costs than your current energy.
Mystery CroquettesSpecialSkill0anniv5:Croquette. Apply 1 (99) Vulnerable. Exhaust.
QuillSpecialAttack0Deal 3 (6) damage. Exhaust.
Scroll of IntellectSpecialSkill0Draw 1 (!M!) card(s). Gain [E]. Exhaust.
ShardSpecialAttack1Deal 8 (9) damage. After playing 3 Shards, add The Prism (*Prism+) into your hand. Exhaust.
Souleater StrikeSpecialAttack1 (0)Deal 13 damage. Apply 13 Vulnerable. Apply 13 Weak.
StickSpecialSkill0*Stick Strikes deal 1 (2) more damage this combat. Return the last-played one to your hand. Exhaust.
Sword of ChaosSpecialSkillEquip a 3 / 3 (4) anniv5:Weapon. Whenever you attack with this anniv5:Weapon, add a random card into your hand.
Sword of FireSpecialSkillEquip a 3 / 3 (4) anniv5:Weapon. Whenever you attack with this anniv5:Weapon, deal 4 damage to ALL enemies.
Sword of WisdomSpecialSkillEquip a 3 / 3 (4) anniv5:Weapon. Whenever you attack with this anniv5:Weapon, draw 1 card.
The Cozy ChairSpecialPower3 (2)Your cards are played twice.
TriangleSpecialSkill1 (0)Gain 1 Strength. Draw 1 card.
WeightSpecialStatusUnplayable. Retain. If this card is discarded from your hand, Exhaust it.
DespairSpecialStatus2Counts as a Curse. Exhaust.
VexedSpecialCurseUnplayable. Cannot be removed from your deck. While in hand, Exhaust this when you play a Foil card.
CardistryBasicSkill0Gain 2 (4) Block. The next card you play this turn is returned to the top of your draw pile.
DefendBasicSkill1Gain 5 (8) Block.
RummageBasicAttack2Deal 10 (14) damage. Draw 1 card and reduce its cost by 1 this turn.
StrikeBasicAttack1Deal 6 (9) damage.
Awakened DaggerSpecialAttack1Deal 45 (55) damage. If Fatal, heal to full HP. Exhaust.
Champion's PlatemailSpecialSkill2Gain 18 Block. If you are at 50% Health or below, remove all your debuffs and gain 2 Strength. Exhaust. (not Exhaust.)
Core BlasterSpecialAttack1Deal 10 (13) damage. Add a Core Blinder (*Blinder+) to your draw pile. Exhaust.
Core BlinderSpecialSkill1Apply 2 Weak and Vulnerable (to ALL enemies). Add a Core Blaster (*Blaster+) to your draw pile. Exhaust.
Corrupted BladeSpecialAttack3Gain 3 Ritual. Gain 10 (5) anniv5:Invincible. Deal 4 (5) damage 15 times.
Cursed BowSpecialAttack1Deal 10 damage. Apply 5 (8) Weak and Vulnerable. Exhaust.
Deca AmuletSpecialPower1Gain 10 (12) anniv5:Plated_Armor.
Donu AmuletSpecialPower1Gain 10 (12) Strength.
Ephemeral ShroudSpecialSkill1 (0)Gain 1 Intangible. Exhaust.
Gremlin LanceSpecialAttack2Deal 22 (26) damage. If this kills an enemy, gain [E] and draw 1 card.
Guardian ShieldSpecialPower2Gain 4 (5) Block at the end of your turn. Whenever you are attacked, deal 4 (5) damage back.
Hyper BlasterSpecialAttack3Deal 50 (62) damage. Shuffle 2 Voids into your draw pile.
Inferno DaggersSpecialAttack6(Innate.) Retain. Deal 6 damage 6 times and set this card's cost to 6. When Retained, reduce this card's cost by 1.
Serpentine DaggerSpecialAttack1Ethereal. Deal 8 (10) damage 2 times. Add two copies of this into your draw pile. Exhaust.
Shell PlatemailSpecialPower1(Innate.)Gain 6 anniv5:Plated_Armor.
Skull ClubSpecialAttack2Deal 20 (26) damage. If the target survives, become anniv5:Enraged! Exhaust.
Slaver's WhipSpecialAttack1Deal 12 (15) damage. Apply 1 Weak and Vulnerable. If this kills an enemy, add it back to your hand and it costs 0 this turn.
Slime HammerSpecialAttack2(Apply 1 Weak.)Deal 32 damage at the end of the next turn.
Spire ShieldSpecialSkill1Gain 30 (40) Block.
Spire SpearSpecialAttack1Deal 9 (10) damage 4 times.
Stabbing ManualSpecialSkill1Gain 6 (9) Block. Add 2 Shivs to your hand. Increase the number of Shivs this adds by 1 for the rest of combat.
Stone HelmSpecialSkill2Gain 26 (30) Block. Reduced by 2 for every card you've played this turn. End your turn.
Timepiece TiaraSpecialPower0(Innate.)Gain 3 Strength every 12 cards you play.
Acidic SprayCommonAttack1Deal 4 (6) damage for each debuff on the target. Apply 1 (2) Weak.
AugmentCommonSkill1(Retain.)Gain 7 Block. If you have no empty Orb slots, gain 1 Orb slot.
Barrier BeaconCommonSkill1Gain 7 (9) Block. Create a (an Upgraded) Barrier Beacon in hand. Exhaust.
Basic WaveCommonSkill1Play a Defend (*Defend+) and a Strike (*Strike+). Counts as a anniv5:Basic card.
Batter UpCommonAttack1Deal 10 (13) damage. anniv5:Critical_Hit if the target intends to attack.
BeaconCommonSkill0(Retain.)Choose 1 card in your hand. Upgrade it and give it Retain.
Booster PackCommonSkill1 (0)Add 3 random anniv5:different color cards into your hand. Give them Ethereal.
BrainwaveCommonAttack2Deal 10 (14) damage to ALL enemies. Make a random Attack in your hand anniv5:Occult.
BunkerCommonSkill2Gain 14 (18) Block. At the start of your next turn, add a Golf Ball into your hand.
Captain's CabinCommonSkill2Gain 14 Block. Gain 1 (2) Cannonball(s).
Carving KnifeCommonAttack1Deal 6 (9) damage. If this kills an Elite or Boss, gain its weapon or armor card and remove this from your deck permanently. Exhaust.
CascadeCommonSkill1anniv5:Flow. Gain 3 (4) Block for each card discarded this way.
Chain ReactionCommonAttack1Deal 6 (8) damage. Apply 6 (8) anniv5:Fallout.
Chain ShotgunCommonAttack2Deal 7 (9) damage to a random enemy 3 times.
ClangCommonAttack0Can only be played if there is a Curse or Status in your hand. Deal 14 (18) damage.
ClawCommonAttack0Deal 3 (5) damage. anniv5:Sharpen 2.
Cloak and ClawCommonSkill1Gain 6 Block. Gain a (!M!) Ghost Claw(s).
CondemnCommonSkill1Apply 5 (7) anniv5:Penance.
ConjunctionCommonSkill1Ethereal. When this card is drawn, gain 8 (11) Block.
Dark LanceCommonAttack1Deal 11 (14) damage. If you've changed Stances this turn, draw 2 (3) cards.
Deadly ArsenalCommonSkill1Gain 6 (9) Block. Draw 1 card + 1 card for each unique anniv5:Weapon you have currently equipped.
DeconstructCommonSkill1Apply 5 (6) anniv5:Distortion to ALL enemies. Exhaust.
DivinationCommonSkill1Put a (any number of) card(s) from your hand onto the bottom of your draw pile. Draw 3 cards.
Drain ShieldCommonAttack1Steal all Block from the enemy. Deal 9 (12) damage.
Eat Without TableCommonSkill1 (0)Drink a random common Potion. Add a Despair to your hand. Exhaust.
Echo EchoCommonAttack1Deal 7 (9) damage. Deal 3 (5) damage.
EmptinessCommonSkill0Discard 1 card. Channel 1 (2) anniv5:Oblivion.
ExcitementCommonSkill0Gain [E] [E]. Exhaust (Exhaustive !stslib:ex!).
Explosive VialCommonAttack1Deal 10 damage (and apply !M! anniv5:Ignite) to ALL enemies. Exhaust.
Fair TradeCommonAttack1Deal 6 (8) damage twice. You and the enemy gain 1 Strength each.
Fire VialCommonAttack2Deal 20 damage (and apply !M! anniv5:Ignite). Exhaust.
Flame BlastCommonSkill1Apply 4 anniv5:Ignite. If the enemy has Vulnerable, apply 4 anniv5:Ignite again. Apply 2 (3) Vulnerable.
FlareCommonAttack0Deal 2 (3) damage. Apply 2 (3) anniv5:Ignite.
FlickCommonAttack0Deal 4 (6) damage. Discard a card. Deal 4 (6) damage a number of times equal to its cost.
Flick DiceCommonAttack1Deal 8 (11) damage. Roll a anniv5:D6.
Flimsy BashCommonAttack2Deal 8 (10) damage. Apply 2 (3) Vulnerable.
FortifyCommonSkill1Gain 7 (10) Block. anniv5:Modify a random Block card in hand: "Add 4 Block"
Fragile ShrugCommonSkill1Gain 6 (9) Block. Draw 1 card. When ripped, draw 1 card.
Freeze and BurnCommonAttack1ALL enemies lose 2 (3) Strength this turn. Next turn, deal 10 (11) damage to ALL enemies. Exhaust.
Frontloaded BashCommonAttack1(Innate.)Deal 6 damage. Deals 1 more damage for every 3 cards in your draw pile.
Furious AssaultCommonAttack1Deal 2 damage 3 (4) times. Enter anniv5:Aggression.
Galactic HaloCommonSkill0Gain 3 anniv5:Charge Up. anniv5:Amplify [E] [E] : Gain 12 (15) Block.
Glacial SynthesisCommonSkill1Gain 7 Block. anniv5:Transmute a (up to !M!) card(s).
GlareCommonSkill0(Retain.)Apply 1 Weak and Vulnerable.
Grab BagCommonSkill1 (0)Add 4 random anniv5:different color cards to your hand. Exhaust.
Growing AfflictionCommonAttack1Deal 11 (14) damage. Whenever you apply a debuff, return this from the discard pile to your hand and set its cost to 1.
Harvest BeansCommonAttack1Deal 5 (7) damage. Deal 5 (7) damage to ALL enemies if the last card played this combat wasn't an Attack.
Harvest PotatoesCommonSkill1Gain 5 (7) Block. If the last card you played this combat wasn't a Skill, gain 5 (7) Block again.
HeadshotCommonAttack1Deal 7 (9) damage. Deals double damage if played from the middle of your hand.
High Priestess JeklikCommonSkill0Gain 4 (6) Block. If this card is Exhausted, add 2 copies of it to your hand.
High TideCommonAttack0Deal 4 (6) damage. Whenever you anniv5:Flow, return this from the discard pile to your hand.
Hole UpCommonSkill1Gain 12 (16) Block. Gain 2 Weak.
HomerunCommonAttack2Deal 16 (20) damage. anniv5:Critical_Hit if you've played at least 2 cards this turn.
Honing StrikeCommonAttack1Deal 8 (10) damage. anniv5:Modify a random Attack in hand: "Add 5 (6) damage"
Hunting StrikeCommonAttack1Deal 6 (10) damage. Deals double damage to Elites and Bosses. Draw 1 card.
Hutts' GambleCommonSkill0If you receive no unblocked attack damage this turn, gain [E] ([E]) and draw 1 card next turn.
HydraulicsCommonAttack1Deal 11 (14) damage. anniv5:Flow.
Ice WallCommonSkill1Gain 7 (9) Block. Gain 7 (9) Block next turn. Add a Dazed to the top of your draw pile.
Icicle CrashCommonAttack2Deal 13 (17) damage. Channel 1 Frost for each empty Orb slot.
Inspiring SongCommonSkill1Channel 1 Frost. Gain anniv5:Inspiration 50 (75) for each Channeled Orb.
Iron ShieldCommonSkill1Gain 11 (15) Block. Add a Weight to your hand.
JusticeCommonSkill1Gain 7 (9) Block for each enemy in combat.
Layered DefensesCommonSkill1Gain 4 (5) Block for each card type in your hand.
LeprechaunCommonSkill1Gain 6 (9) Block. Channel 1 anniv5:Leprechaun.
Let's Draft!CommonAttack1Deal 9 (12) damage. Choose a card. Shuffle a copy of it into your draw pile.
Lethal ShotCommonAttack2Deal 12 damage. Apply 5 (8) Poison and 1 (2) Vulnerable.
Lightning StrikeCommonAttack2Deal 6 (9) damage twice. Channel 2 Lightning.
Lose ItCommonSkill0Add a Rummage (*Rummage+) to your hand. Increase the number of cards drawn by your existing Rummages by 1 this combat. Exhaust.
Magnet RiseCommonSkill1Gain 8 (11) Block. If you generated extra [E] this turn, this card costs 0.
ManifestCommonAttack3Deal 20 (26) damage. Play a 0 or 1 cost card from your discard pile.
Master SparkCommonAttack1Deal 8 (10) damage to ALL enemies. anniv5:Amplify [E] : Deal 17 (22) damage instead.
MimicryCommonSkill0Discover a (an Upgraded) common card from other Packs you've selected.
Miracle WorkerCommonSkill1Gain 9 (12) Block. Put a Miracle on top of your draw pile.
Multi-ToolCommonAttack1Deal 7 (10) damage. Draw 1 card. If you end this turn with Energy, ALL enemies lose 7 (10) HP.
Olexa's CloakCommonSkill1Retain. After 3 moreplays, gain 18 (24) Block. stslib:Persist 3.
OppositionCommonSkill1Ethereal. When this card is drawn, a random enemy loses 13 (17) HP.
OppressorCommonAttack1Deal 11 (14) damage. Discard 1 card.
Penance ShockCommonAttack1Deal 5 (7) damage and apply 2 (4) anniv5:Penance. Channel 1 Lightning.
Pierce VeilCommonAttack1Deal 8 (11) damage. Put 1 of the top 2 (3) cards of your draw pile into your hand.
Pirate HookCommonAttack1Deal 7 (9) damage. If this deals at least 10 damage, deal 7 (9) damage again.
PorcupineCommonSkill1Channel 1 anniv5:Porcupine. Add 2 (3) Quills into your hand.
Portal PunchCommonAttack1Deal 9 (10) damage. Add a (!M!) random anniv5:different color card(s) into your hand. Give it (them) Ethereal.
Preemptive StrikeCommonAttack1Deal 6 (8) damage. If the enemy intends to attack, deal 6 (8) damage again.
PreparationCommonSkill1Choose an Attack or Skill card. Add copy of that card into your hand. Exhaust. (not Exhaust.)
Prismatic BarrierCommonSkill1Gain 7 (9) Block. If you've played a anniv5:different color card this turn, gain 2 (3) Plated Armor and Exhaust.
Quick FixCommonSkill0Gain 3 (6) Block. Upgrade a random card in your hand.
Quick ReflexCommonSkill1Gain 6 (8) Block. anniv5:First: Gain 6 (8) Block.
QuickdrawCommonAttack1Deal 9 (11) damage. Draw 2 (3) cards. Next turn, draw 1 less card.
Razor WindCommonSkill1Gain 4 (6) anniv5:Confession. Take 2 damage.
Rea--dy!CommonSkill0Gain 3 Vigor. Gain 2 Temporary Dexterity. (Draw 1 card.)Exhaustive 2.
Rearming StrikeCommonAttack1Deal 8 (11) damage. Equip a 4 / 2 anniv5:Weapon.
Red-Hot HammerCommonAttack1Deal 10 (13) damage. Can be Upgraded any number of times.
RedshiftCommonSkill2Gain 12 (16) Block. At the start of your next 2 (3) turns, draw 1 card.
RefrigerateCommonSkill1Apply 11 anniv5:Frostbite. (If the enemy already had anniv5:Frostbite, they lose HP equal to it.)Exhaust.
ReverberationCommonSkill1Gain 6 (8) Block. At the start of your turn, if this is in your discard pile, it leaps into your hand.
Rising StrikeCommonAttack0Deal 5 (8) damage. anniv5:Flurry: Gain 1 anniv5:Charge Up.
Risk Of BladesCommonAttack2Deal 6 (8) damage, thrice if the top card of your draw pile is an Attack.
Ritual SightCommonSkill1Gain 7 (10) Block. Exhaust a card. Shuffle a copy of it into your draw pile.
Roll to MoveCommonSkill2Gain 10 (14) Block. Roll 2 anniv5:D6.
Rot HoundCommonAttack0Deal 4 (5) damage to ALL enemies. anniv5:Evolves when you play an Attack.
RubyCommonSkill0anniv5:Gem ((2 Uses)). "Gain 2 Temp. Strength"
Rule CancelCommonSkill1Make a card in your hand anniv5:Occult. Exhaust. (not Exhaust.)
S r keCommonAttack1Deal 6 (7) damage. Apply 4 (5) anniv5:Distortion.
Scrap CannonCommonAttack1Deal 9 (12) damage. Exhaust a card.
Searing SynthesisCommonAttack1Deal 9 damage. anniv5:Transmute a (up to !M!) card(s).
Shadow AttackCommonAttack1Deal 8 (10) damage. anniv5:Echo.
Sharpening SheathCommonSkill1Draw 2 (3) cards and Upgrade them.
ShineCommonSkillUnplayable. Retain. When you draw this card, Upgrade another random (ALL) card(s) in your hand for the rest of the combat.
SideboardCommonSkill1Gain 8 (11) Block. Put a card from your discard pile on top of your draw pile.
SiftCommonSkill1Draw 1 card. Gain [E] equal to its cost.(Draw 1 card.)
SimplifyCommonSkill0Draw a anniv5:Basic card and Upgrade it (!M! times). This can Upgrade it any number of times.
Skittering FrightCommonAttack1Deal 9 (11) damage. If the enemy intends to attack, draw 2 (3) cards.
SlapstickCommonAttack1Deal 9 (12) damage. Shuffle Dramatic Entrance, Trip, or Blind at random into your draw pile.
Smithing HammerCommonAttack1Deal 3 damage 2 (3) times. Upgrade 2 random cards in your hand.
SmokescreenCommonSkill1EVERYONE gains 5 (7) Block. ALL enemies lose 7 (9) HP.
Soul ShearCommonAttack1Deal 8 (11) damage. Shuffle 1 Imp into your draw pile.
SoulfireCommonAttack1Deal 9 (11) damage. Exhaust a random (not random)card in your hand.
SouvenirsCommonSkill1Create a Smite (*Smite+) or Safety (*Safety+) in hand. It draws a card.
StallCommonSkill1Gain 8 (11) Block. Put up to 2 (3) cards from your hand on top of your draw pile.
Star ShowerCommonAttack0Deal 5 (7) damage to a random enemy. The next time you play a anniv5:different color Attack this turn, repeat this.
Stone SwordCommonAttack3Deal 9 (12) damage. Gain 2 (3) Dexterity. Exhaust.
Strike Through FateCommonAttack0(Retain.)Deal 7 damage. If this is your 7th card this turn, deal 7 damage three times instead.
Strike of GeniusCommonAttack1Deal 6 (9) damage. The next attack you play gains 'Gain Block equal to unblocked damage dealt'.
Strike of MidnightCommonAttack1Deal 6 (9) damage. Channel 1 Dark.
SubdueCommonSkill1Gain 6 (8) Block. If the last card played in this combat was an Attack, gain 6 (8) additional Block.
SustenanceCommonSkill1Gain 5 (7) Block. Apply 2 (3) Poison to a random enemy. stslib:Persist 2.
Swarm of BeesCommonAttack1Deal 5 (8) damage to ALL enemies. Channel 1 anniv5:Swarm of Bees.
SwordCommonSkill1Choose 1 of 3 Swords. Equip a 3 / 3 (4) anniv5:Weapon with an additional effect.
Sword and BoardCommonAttack1anniv5:Even: Deal 10 (13) damage. anniv5:Odd:Gain 8 (11) Block.
Sword and DaggerCommonAttack1Deal 7 damage. Add 1 (2) Shiv(s) to your hand.
SynergizeCommonAttack1Deal 7 (9) damage to ALL enemies. anniv5:Synergy: Gain 7 (9) Block.
Tainted WeaponCommonAttack0Deal 10 (13) damage. Startup: Put this card in a random monster.
Telephone PoleCommonAttack1anniv5:Locking. Deal 15 (19) damage. Apply 2 Vulnerable.
The FoolCommonAttack0Innate. Deal 3 (4) damage. Apply 3 (4) Weak. Exhaust.
Throw ChipsCommonAttackXDeal 8 (11) damage to a random enemy X times. anniv5:Reroll.
Till The EarthCommonAttack1Deal 7 (10) damage. Gain a Fertilizer.
TollCommonAttack1Gain 10 (13) Block. Deal 10 (13) damage. anniv5:Pickup: Obtain a Curse of the Bell.
TourmalineCommonSkill0anniv5:Gem ((2 Uses)). "Roll a anniv5:D6"
TraceCommonSkill0Scry 4 (6).
TrackCommonSkill1Gain 6 (8) Block. Apply 3 (4) anniv5:Hunted
TrashCommonSkill0(Retain.)Exhaust the leftmost card in your hand. Gain [E].
TrickyCommonAttack1Deal 6 (8) damage to ALL enemies. Deals 2 (3) additional damage for each card drawn this turn.
VindicateCommonAttack1Deal 7 (8) damage. Whenever you play an Attack this turn, gain 3 (5) Block.
Viscid OneCommonSkill1Apply 4 (5) Poison. anniv5:Evolves when you apply a debuff.
Viscous ShellCommonSkill1anniv5:Mutable: Gain 7 (10) Block. anniv5:Transmute this card.
Wave Motion CannonCommonSkill1Gain 7 (9) Block. Next turn, deal 7 (9) damage to ALL enemies.
Wide AngleCommonSkill0Steal 7 (10) Block. Apply 1 Weak.
Wind UpCommonSkill0Apply 1 (2) Vulnerable. Gain [E]. Exhaust.
WinterizeCommonSkill2Channel 3 Frost. anniv5:Modify 2 (3) random cards in your draw pile: "Channel 1 Frost". Exhaust.
Witz BoltCommonAttack1Deal 8 (11) damage. anniv5:Odd: Apply 1 Weak and Vulnerable.
WolvesCommonAttack1Deal 7 (10) damage. Channel 1 anniv5:Wolf.
Worker's StrikeCommonAttack1Deal 6 (9) damage. Draw an Attack. If it is a Strike, gain [E].
Accumulative StrikeUncommonAttack2Deal 8 damage. Deals 2 (3) additional damage for ALL your created cards.
Adventurer's SwordUncommonAttack1Deal 11 (15) damage. Shuffle a Triangle into your draw pile. If you're at Max HP, enemy loses 3 (4) HP.
AllocateUncommonPower1(Innate.)Gain 1 Orb slot for each enemy in combat.
AmberUncommonSkillUnplayable (not Unplayable)anniv5:Gem ((2 Uses)). "Card gains Retain"
AnemiaUncommonSkill1Gain 9 (11) Block. Apply 1 (2) Weak to ALL Poisoned enemies.
AnticipationUncommonSkill1Draw 2 cards. Gain Strength equal to the higher of (not the higher of)their costs (total cost).
AquamarineUncommonSkill0anniv5:Gem ((2 Uses)). "Channel 1 Frost"
AqueductsUncommonPower2Whenever you draw an extra card, deal 3 (4) damage to ALL enemies.
Aranasi BroodmotherUncommonSkill1Gain 5 (7) Block. Shuffle this card into your draw pile. When you draw this card, gain 4 (5) Block.
Armor UpUncommonPower1Whenever you play a single-target Attack that deals at least 3 more damage than its base damage, gain 2 (3) Block.
Attack VialUncommonSkill2Choose 1 of 3 Attacks to gain. It costs 0 until played. Exhaust (stslib:Exhaustive !stslib:ex!).
Backpack SmackUncommonAttackXDeal 8 (11) damage X times. anniv5:Synergy: Apply X Weak and Vulnerable.
BackstrikeUncommonAttack0Innate. Deal 6 (9) damage. Attacks in hand count as Strikes this combat. Exhaust.
Basic HitUncommonSkill1Gain a Strike and Upgrade it 5 (7) times. Exhaust.
Blacksmith's ShieldUncommonPower1 (0)After you play a card, gain 1 Block for each Upgrade on it.
Blazing StarUncommonSkill0Gain 2 (4) Temporary Strength. The next anniv5:Amplify effect is free.
Block VialUncommonSkill1Gain 12 Block. (Gain !anniv5:m2! Block next turn.)Exhaust.
Blood RitualUncommonSkill0Lose 5 (2) HP. Gain 1 Ritual.
Booster ShotUncommonAttack0Deal 1 damage. Apply 8 (10) Poison. Enemy heals 10 (8) HP.
Booster TutorUncommonSkill1Put 3 (4) random cards from different Packs from your draw pile into your hand.
Bucket Of DregsUncommonSkillUnplayable. Retain. When Retained, heal ALL enemies for 6 (10) HP and gain 3 (5) Block.
Burning ActUncommonSkill1Draw 4 cards. Exhaust 2 of them randomly (not randomly).
Careless SwingUncommonAttack1Deal 10 (13) damage. Exhaust a random Unupgraded card in your hand.
Casket of StarsUncommonPower1Whenever you gain Block, gain 1 anniv5:Charge Up. anniv5:Amplify [E] : Gain 3 (5) Metallicize.
Cat O' Nine TailsUncommonSkill1Equip a 4 (6) / 3 anniv5:Weapon. After you attack with this anniv5:Weapon, give it +2 Attack.
Chains of TruthUncommonAttack2Deal 13 (15) damage to ALL enemies. Apply 3 (4) anniv5:Penance to ALL enemies.
Choice CutUncommonSkill2Choose one of Uppercut (*Uppercut+), Doom and Gloom (*Gloom+), Predator (*Predator+), or Reach Heaven (*Heaven+) to add to your hand. It costs 0 this turn. Exhaust.
Colorless MasteryUncommonPower1(Innate.)Whenever you play a Colorless card, gain 1 Strength.
ConclawdUncommonAttack1Deal 10 (14) damage to ALL enemies. anniv5:Sharpen 2. End your turn.
Conjure DefendsUncommonSkillXEthereal. (not Ethereal.) Add a Defend to your hand and anniv5:Modify it: "Play this X times". Refund 1. Exhaust.
CountdownUncommonSkill2After you draw 5 (4) more cards, gain [E] [E] and Atomic Piledriver (*Piledriver+).
Crafty MoveUncommonAttack1Deal 6 (9) damage. If a card has been created this turn, gain [E] and draw 1 card.
Crooked LoombirdUncommonAttack1Deal 8 (9) damage. Apply 3 (4) anniv5:Rend.
CrossroadsUncommonSkill0Scry 2 (3). Play the top card of your draw pile. Exhaust.
CrunchUncommonSkillUnplayable. Retain. When you draw this card, draw 2 (3) cards.
Crystal LatticeUncommonSkill0anniv5:Transmute a card. Add 2 (3) additional copies of the new card to your hand. Exhaust.
Crystal ResonanceUncommonPower2 (1)Whenever you anniv5:Transmute, gain 1 Strength.
CuckooUncommonPower1(Innate.)Whenever you draw a Curse card, deal 13 damage to a random enemy.
Cunning PoisonUncommonSkill1Apply 4 (6) Poison to the highest HP enemy. If it dies while Poisoned, steal 12 (15) Gold. Exhaust.
Cursed CircleUncommonSkill0You and ALL enemies lose Strength this turn equal to the number of cards in your hand. Exhaust. (not Exhaust.)
DONG!UncommonAttack2Deal 20 (24) damage. Apply 2 (3) Weak and Vulnerable. anniv5:Pickup: Obtain a Curse of the Bell.
DarkenUncommonSkill2Apply 7 (9) anniv5:Distortion. If the enemy has another debuff, apply 4 (6) more.
DeathUncommonAttack0Deal 6 (9) damage. Kill the enemy if they have 10% or less of their max HP afterwards.
DecapitateUncommonAttack1Deal 10 (13) damage. Enemy loses 4 (6) Strength this turn. Exhaust.
Destiny DrawUncommonSkill1 (0)Choose 1 of 3 random cards from different Packs to add to your hand. It costs 0 this turn. Exhaust.
DeteriorationUncommonPower1At the end of your turn, Exhaust a random card in your discard pile and gain 5 (7) Block.
DeterminationUncommonPower1(Innate.)Whenever a debuff is applied to you, gain 1 Strength.
Dimensional IciclesUncommonAttack1Deal 3 damage 2 (3) times. The number of hits is affected by Block modifiers.
DiscombobulateUncommonAttack1Deal 7 (10) damage to ALL enemies. If you have a Modified card in hand, deals damage twice.
Divided FuryUncommonPower1(Innate.)At the start of your turn, make 1 card in your hand anniv5:rippable.
DoomguardUncommonAttack2Deal 21 (29) damage. Exhaust 2 random cards in your hand.
DrenchUncommonAttack1anniv5:Mutable: Gain 5 (7) Block. anniv5:Mutable: Deal 6 (8) damage.
Dummy's StrikeUncommonAttack1Deal 6 (9) damage. Gain 1 (2) Strength. Strikes deal 2 more damage this combat. Exhaust.
Dynamic VialUncommonSkill1 (0)Choose: Gain [E] [E] or Draw 3 cards. Exhaust.
ElephantUncommonAttack1Deal 15 (20) damage to ALL enemies. Take 4 damage.
En GardeUncommonAttack2Gain 7 Block. Deal 7 damage. anniv5:Inspiration affects this card 2 (3) times.
Enchanted RiftUncommonSkill2Gain 12 (15) Block. Add a copy of the last anniv5:different color card played into your hand. Give it Ethereal.
EnhanceUncommonAttack2Deal 14 (17) damage. anniv5:Modify a card in hand: "Gain 6 (8) Block"
EnrageUncommonSkill1Discard 2 cards. Draw 2 (3) cards. Enter anniv5:Aggression.
EpiphanyUncommonSkill1If you are in a Stance, exit it and draw 3 (4) cards. Otherwise, enter anniv5:Aggression.
Exhaustive WorkUncommonSkill0Draw 1 (2) card(s). Choose a card. Exhaust that card and add a copy of it to your draw pile.
Exotic KnowledgeUncommonSkill1Draw 2 cards. If you've played a anniv5:different color card this turn, draw 2 (3) more cards.
ExpandUncommonSkill1 (0)anniv5:Modify a card in hand: "Costs 1 more [E] ." and "Play again, unmodified." Exhaust.
Experimental MergeUncommonSkill1Gain 9 (12) Block. Shuffle your discard pile into your draw pile. Draw 1 card.
FearUncommonSkill2Gain 14 Block. Channel 1 (2) Dark.
Fetch!UncommonSkill1Draw 2 cards. The next time you play a anniv5:different color Skill this turn, repeat this. Exhaust. (not Exhaust.)
Fiery MantleUncommonSkill2Gain 12 (14) Block. Whenever you are attacked this turn, apply 2 (3) anniv5:Ignite.
Fire SpiritUncommonSkill2Gain 8 (12) Block. Channel 1 anniv5:Fire Spirit.
Flash PowderUncommonSkill1Gain 5 Block. ALL enemies lose 1 (2) Strength. Exhaust.
FlashlightUncommonSkill0Innate. Gain [E]. (Next turn, gain [E].)Exhaust.
FlourishUncommonPower1Gain 3 (4) anniv5:Plated_Armor. anniv5:Even: Heal 3 (4) HP. anniv5:Odd: Gain [E] .
Force BoltUncommonAttack0Deal 3 damage. Apply 1 Vulnerable.(stslib:Persist !stslib:persist!.)
Fragmented GemUncommonSkill0anniv5:Gem ((2 Uses)). "Channel 1 Lightning"
Free SpaceUncommonSkill1Ethereal. (not Ethereal.) When you draw, discard, Exhaust or play this, draw 1 card.
Frigid BodyUncommonSkill2Gain 9 (12) Block. Whenever you are attacked this turn, apply anniv5:Frostbite equal to blocked damage.
FrontflipUncommonSkill2Gain 13 (15) Block. Draw 3 (4) cards, discard Unplayable cards drawn.
FrostfireUncommonSkill0Apply 1 (2) anniv5:Ignite and 1 (2) Weak to ALL enemies. Exhaust.
Gamma WardUncommonSkill1Gain 4 (6) Block. anniv5:Even: Your next Skill this turn has anniv5:Even: Gain 12 (16) Block.
GhostUncommonSkill1At the end of its turns, enemy loses 13 (17) HP. Startup: Disguise this as another card.
Glaive ThrowUncommonAttack1Deal 7 damage. Draw 2 (3) cards. Discard 2 (3) cards.
GlimpseUncommonPower1Whenever you draw an Ethereal card, gain 3 (5) Block.
Golden GunUncommonAttack1Deal 50 (64) damage. Must be Loaded. Startup: Add a Golden Round to your draw pile.
Grand CrossUncommonAttack2Deal 15 (20) damage. Costs 0 if you anniv5:amplified this turn, otherwise draw 2 cards.
GravityUncommonPower1Ethereal. (not Ethereal.) Whenever you draw a anniv5:Locked or Unplayable card, draw 1 card.
GreatswordUncommonAttack3Retain. Deal 28 (36) damage. If you have unspent energy at the end of the turn, increase this card's damage by 8 for each.
HailUncommonAttack1Deal 9 (12) damage. Hits an additional time for each time this was discarded this combat.
Hammer ThrowUncommonPower1Whenever a card is Retained, deal 3 (5) damage to ALL enemies.
Hand of Gul'danUncommonSkill1Draw 3 (4) cards. If this card is Exhausted, draw 3 (4) cards.
Hard CaramelUncommonPower2(Innate.)After attacking, apply 1 Vulnerable if target doesn't have any.
Harvest CarrotsUncommonSkill1Gain 4 (6) Block. Repeat for each card type you've played this turn.
Harvest RadishesUncommonAttack2Deal 12 (17) damage. Apply 1 Weak for each card type you've played this turn.
Hazardous StrikeUncommonAttack3Deal 18 (26) damage. When ripped, Exhaust 2 cards at random.
Heart of the ForgeUncommonSkill1Retain. Gain (!M!) [E]. When Retained, Upgrade this. Can be Upgraded any number of times. Exhaust.
HeroismUncommonSkill1Gain 5 (8) Temporary_HP. Gain anniv5:Inspiration 50.
HollowerUncommonSkill0Exhaust a random (not random)card. If you do, put a card from your discard pile into your hand.
Hunter's InstinctsUncommonSkill0Gain 4 (6) Block. Gains double Block if facing an elite or boss.
Hunting ContractUncommonSkill0Innate. Apply 5 (7) anniv5:Hunted. Exhaust.
Ice BeastUncommonAttack3Gain 14 (17) Block. Deal 10 damage. anniv5:Evolves when you gain Block.
Ice ShatterUncommonAttack1Deal 9 (12) damage. Whenever the enemy loses HP during their next turn, deal 9 (12) damage.
Icy FloeUncommonSkill1anniv5:Flow. Next turn, gain [E] [E] ([E]).
ImproveUncommonSkill1Draw 2 cards. anniv5:Modify a random (not random)card in hand: "Draw 1 card" Exhaust.
Infinite ClawsUncommonPower1(Innate.)At the start of your turn, gain a Ghost Claw.
Inner FuryUncommonPower1Whenever you enter or exit anniv5:Aggression, gain 4 (6) Temporary Strength and 4 (6) Block. Enter anniv5:Aggression.
InspirationUncommonSkill1Draw cards equal to the number of anniv5:Art and Status Cards in your exhaust pile. Exhaust. (not Exhaust.)
Insult to InjuryUncommonAttack1Deal 5 (6) damage. Repeat for each unique debuff the enemy has.
InvestorUncommonPower1Whenever you spend 2 or more Energy on a card, gain 6 (9) Block.
Iterative DesignUncommonPower1Whenever you play a card created this combat or Duplicate a card, gain3 (4) Block.
Kill ThirstUncommonAttack1Deal 16 (20) damage. If this doesn't kill the enemy, add a Despair to your hand.
Last ResortUncommonSkillXGain 6 (8) Block X times. If X is 0, gain [E] next turn.
Lesser HexUncommonSkill0Apply 1 Weak. Apply 1 Vulnerable. Enemy loses 1 Strength. Add a Greater Hex (*Greater Hex+) to your discard pile. Exhaust.
Let's Play 8 Ball!UncommonPower1Shuffle an 8 (a 9) Ball into your draw pile.
LieUncommonSkill0Enemy loses 4 (6) Strength this turn. Add a Weight to your hand.
Life DrainUncommonAttack2Deal 8 (12) damage. Gain Temporary_HP for half the unblocked damage dealt.
Lots of Iron WavesUncommonAttack4Gain 22 (27) Block. Deal 22 (27) damage.
Luminous StrikeUncommonAttack1Deal 9 (12) damage. anniv5:Amplify [E] : Apply anniv5:Ignite equal to half the damage dealt.
Lunch BoxUncommonSkill1Gain 6 (9) Block. Your next Colorless card this turn is played twice. anniv5:Pickup: Heal 3 HP.
MagnetUncommonSkill0Steal all []Artifact, Plated Armor, []Thorns, and Metallicize from the enemy (ALL enemies). Exhaust.
Makeshift ShieldUncommonPower1Whenever a card is created during combat, gain 2 (3) Block.
Manifest MealUncommonAttackXDeal 6 (7) damage X times. Shuffle a Food (*Food+) into your draw pile.
Marvelous FeastUncommonPower2Innate. Add in order: (order, Upgraded:) anniv5:Croquettes that provide Block, Weak, Strength and Vulnerable to your hand. Once per turn ended.
MeltdownUncommonPower1(Innate.)Whenever you draw a Power, gain [E].
Midnight OilUncommonSkill0Exhaust a random (not random)card. (NL) Gain [E]. While this is Exhausted, gain [E] each turn.
Mind MazeUncommonSkillXGain 11 (15) Block X times. Put X Dazed on top of your draw pile.
More Explosions!UncommonSkill0Draw 1 (2) card(s). Shuffle 1 (2) random Power(s) into your draw pile.
Neutron StarUncommonSkill0Gain 3 Temporary Strength. The next time you play a anniv5:different color attack this turn, repeat this. Exhaust. (not Exhaust.)
NovileUncommonSkill1Ethereal. When this card is drawn, gain [E] ([E]).
Nuclear FusionUncommonSkillXPlay a card in your hand with a cost of X (X+1) or lower twice. Add X Burns to your hand.
Null HammerUncommonAttack2Deal 13 (17) damage. Steal all buffs this enemy gains until your next turn.
Ockhams RazorUncommonPower1Whenever you play a anniv5:Basic card, deal 2 (3) damage to ALL enemies.
Odd OneUncommonAttack0anniv5:Odd: Deal 6 (10) damage to a random enemy. anniv5:Even: Draw 1 card.
One Is EnoughUncommonSkill0Draw 2 (3) cards and choose one. You cannot play the other(s) this turn.
OnyxUncommonSkill0anniv5:Gem ((2 Uses)). "Reduce debuffs by 1"
Oort CloudUncommonPower1Gain 4 Ablation. anniv5:Amplify [E] : Gain 2 (4) additional Ablation.
Open BracketUncommonSkill0Draw 2 (3) cards. You can only play Attacks for the rest of the turn.
Optimized BlurUncommonPower2Whenever you deal unblocked attack damage, gain 2 (3) Block.
Out To MarketUncommonPower1Whenever you play a card with a different type than the last, deal 1 (2) damage to ALL enemies.
PaintcanUncommonAttack1Deal 9 (12) damage to a random enemy. Cards in your hand become a anniv5:different color.
PanacherUncommonPower0Every time 5 cards are created, deal 10 (14) damage to ALL enemies.
PandasUncommonSkillXChannel X (X+1) anniv5:Pandas.
Penalty StrikeUncommonAttack2Deal 6 (9) damage twice. Enemy loses 4 (5) Strength this turn.
Perception CheckUncommonPower1 (0)At the start of your turn, if you have no anniv5:Dice, roll a anniv5:D8.
Perfect DodgeUncommonSkill1Gain 7 (10) Block. If your Block is broken exactly this turn, gain 4 Strength.
Phantom StepUncommonSkill2Gain 14 (18) Block. Make a card in your draw pile anniv5:Occult.
Plasma ShieldUncommonPower2At the end of your turn, gain 2 (4) Block if you have Plasma. Channel 1 Plasma.
PneumaticsUncommonSkill0anniv5:Flow. At the start of your next turn, anniv5:Flow. Exhaust. (not Exhaust.)
Pocket TournamentUncommonSkillXNext turn, randomly, 2X (2X+2) times: Draw 1 card, gain [E], gain 5 Vigor or gain 3 Block. Exhaust.
PocketAceUncommonSkill0Draw 3 (4) cards. Discard 2 (3) cards. Exhaust.
Powder KegUncommonSkill1Equip a 0 / 1 anniv5:Weapon. When it is destroyed, deal 15 (20) damage to ALL enemies.
PredictionUncommonSkill1Gain 8 (11) Block. If no enemy intends to attack, gain it next turn instead.
Prime DirectiveUncommonPower1Your Attacks have anniv5:Odd: (+ 4 (5) damage).
PyromasteryUncommonPower0When you apply anniv5:Ignite, apply an additional 1 (2) anniv5:Ignite.
Quick BrewUncommonPower1Choose: Gain 2 Strength, (Gain 2 Dexterity,) or Gain 2 Focus.
QuincunxUncommonSkill1Ethereal. When this card is drawn, ALL enemies lose 4 (7) Strength this turn.
Quirion DryadUncommonPower2 (1)The first time you play each color of card this combat, gain 1 Strength and 1 Dexterity.
Rainbow LouseUncommonSkill1Channel 1 anniv5:Rainbow Louse.(Draw 1 card.)
Ranger's SetupUncommonSkill1Draw 3 (4) cards. Put 2 cards from your hand onto the top of your draw pile.
RememberUncommonPower1 (0)At the end of your turn, shuffle up to 1 card from your hand into your draw pile.
RepelUncommonAttack1anniv5:Locking. Gain 9 (11) Block. Deal 9 (11) damage. Apply 2 Weak.
ReplenishUncommonSkill1Put two cards from your discard pile into your hand. Exhaust. (not Exhaust.)
RerollerUncommonAttack2Gain 8 (11) Block. Deal 8 (11) damage. anniv5:Reroll.
RetromationUncommonPower1 (0)At the start of your turn, gain a card from a Pack not available in your draft. It gains Ethereal.
Ring the BellUncommonSkill1ALL enemies lose 13 (17) HP. Draw 1 card. anniv5:Pickup: Obtain a Curse of the Bell.
Sacred TrialUncommonSkill1Take 5 (2) damage. Channel 2 Lightning.
SchemeUncommonSkill1Next turn, the first card you play that costs 1 or less is played twice. Exhaustive 2 (3).
Searing ClawUncommonAttack2Deal 8 (10) damage. anniv5:Sharpen 2 (3). Can be Upgraded any number of times.
Searing LightUncommonSkill1Gain 8 (11) Block. Channel 1 anniv5:Light.
Seeds of DestructionUncommonSkill1Choose to shuffle 3 (4) Imps into your draw pile or 4 (5) Imps into your discard pile.
Set Up ShopUncommonSkill1Upgrade 2 (3) cards from your draw or discard pile and put them on top of your draw pile.
ShacklesUncommonSkill2Retain. Gain 10 (13) Block. anniv5:Evolves when you play a card that costs at least 2 .
Shimmering StrikeUncommonAttack1Deal 6 damage. Deals 1 (2) additional damage for each anniv5:different color card played this combat.
Shining StyleUncommonPower1Gain 1 Strength. Gain 1 Dexterity. Startup: Gain 8 (12) Gold.
Shooting EchoUncommonAttack1Deal 9 (11) damage. Exhaust a random card to gain a copy of this. Exhaust.
ShowoffUncommonSkill2Gain 13 (17) Block. Next turn, draw 2 additional cards.
Simple TrickUncommonSkill0Add a Cardistry (*Cardistry+) to your hand. The next 2 (3) times you play one, gain [E]. Exhaust.
SlamUncommonAttack1Deal 5 (7) damage. Gain Block equal to unblocked damage dealt.
Sleeve UpUncommonSkill1Draw 3 (4) cards. When this appears in a card reward, the cards are Foil and gain Retain.
Slime SprayUncommonAttack2Retain. Deal 4 damage, apply 4 (8) Poison, and apply Slow to ALL enemies.
SlowingUncommonPower2At the start of your turn, gain [E]. Add 2 Wounds (a Wound) into your hand.
Small AdaptationUncommonSkill1Gain 6 (8) Block. Choose a non-Power card that costs 0 or 1. Add a copy of that card into your hand.
Sneakyteak StrikeUncommonAttack1Deal 8 (10) damage. Put a Darkside Slap (*Slap+) on top of your draw pile.
Snow MeltUncommonSkill1Ethereal. (not Ethereal.) Draw 2 cards. Next turn, draw 2 additional cards.
Snowed InUncommonSkill2Apply 11 (14) anniv5:Frostbite. The enemy's anniv5:Frostbite is not halved this turn.
Sow The SeedsUncommonSkill1Gain a Fertilizer. Fetch 2 (3) random cards with different types from your draw pile.
Spike TrapUncommonSkill2Gain 12 (16) Block. Deal that much damage to the next enemy that attacks you.
SquareUncommonSkill1Ethereal. When this card is drawn, draw 2 (3) cards.
Stardust ReverieUncommonSkill1 (0)Exhaust the next card you play to gain 3 anniv5:Charge Up and draw 1 card.
Stick StrikeUncommonAttack1Deal 8 (10) damage. Shuffle a Stick (*Stick+) into your draw pile.
StockpileUncommonSkill1 (0)Discard a card. If it was a Power card, Channel 1 Plasma. Otherwise, Channel 2 Lightning.
Strength SapUncommonSkill0Apply 1 (2) Weak. If the enemy has positive Strength, steal 1 Strength. Exhaustive 2 (3).
Strike of LuckUncommonAttack1Deal 6 (9) damage to a random enemy 1 to 3 times.
Striking StrikeUncommonAttack2 (1)Deal 6 damage. Discover a strike. It Exhausts when played and costs 0 this turn.
Struck By A TrainUncommonAttack3Deal 24 (28) damage to the frontmost enemy. Increase this card's damage by 24 (28) this combat.
Style PointsUncommonSkill1Gain 8 (11) Block. Remove your Weak. Add a random card from your hat's Pack into your hand.
Talk to the ClawUncommonAttack1Deal 5 (7) damage. Whenever you attack this enemy with a Claw, gain 2 (3) Block. Exhaust.
Tear ApartUncommonAttack2Deal 17 (22) damage. If this kills an enemy, gain [E]. anniv5:Echo.
TemperanceUncommonSkill1Draw 1 card for each card in your exhaust pile. Exhaust. (not Exhaust.)
Terror of the SeasUncommonSkill1Apply 2 (3) Vulnerable and 3 (4) anniv5:Ruin to ALL enemies. Exhaust.
The Hanged ManUncommonSkill0Whenever you draw a card this turn, ALL enemies lose 4 (6) HP.
The HermitUncommonSkill0Gain 3 Block. Discard a card. Draw cards equal to its cost. Exhaust. (not Exhaust.)
The TowerUncommonAttack2Deal 18 (23) damage. If this kills an enemy, play a copy of this card.
Thick of the FightUncommonAttack3Deal 12 (15) damage to a random enemy for each living enemy. Costs 1 less [E] for each living enemy.
Time OutUncommonSkill1Gain 7 (9) Block. Draw 1 card. If it's a Curse or Status card, ALL enemies lose 1 (2) Strength.
Titan's StrengthUncommonSkill2Gain 14 (18) Block. Gain 1 Strength.
Top of the SkyUncommonAttack0Retain. Deal 2 damage. Gain 2 Block. Returns to your hand on play. Exhaustive 2 (3).
Total WeaknessUncommonSkill2Gain 6 (8) Block. Apply 2 (3) Weak to ALL enemies.
Toxic VialUncommonSkill1Choose: Apply 3 (Vulnerable, Apply 3) Weak, or Apply 8 Poison. Exhaust.
Trade BeaconUncommonPower1 (0)The first time you draw or discard during your turn, draw 2 cards.
TragedyUncommonAttack1Deal 7 (10) damage to ALL enemies. anniv5:Critical_Hit if you hold 6 or more cards.
Twin ClawUncommonAttack1Deal 3 damage twice. anniv5:Sharpen 2 (4).
Venom DipUncommonSkill0This turn, whenever an Attack deals unblocked damage, apply 2 (3) Poison.
Vicious CycleUncommonAttack1Deal 6 (8) damage. Deal an additional 6 (8) damage for each card ripped this turn.
VirtueUncommonSkill0Retain. Reduce each of your debuffs by 1 (2).
Vo-DoUncommonPower1Gain 2 (3) Strength. Enemy loses 2 Strength. anniv5:Pickup: Obtain a Curse of the Bell.
VoicesUncommonSkill1Draw 3 (4) cards. anniv5:Echo. Exhaust.
WanderbotsUncommonSkill1(anniv5:Inscribed.)Gain 6 Block. Channel 1 anniv5:Wanderbot.
Weight of ContritionUncommonSkill1Apply 2 (4) anniv5:Penance. Increase anniv5:Penance HP loss by 4 this combat.
WhispersUncommonSkill1Draw 3 (4) cards. Add a Dazed to your hand.
Windup BombUncommonAttack1anniv5:Even: Increase this card's damage by 15 (20). anniv5:Odd: Deal 8 damage.
WonderUncommonSkill0(Retain.)Discard your hand. (not) Draw 1 card and set your Energy to its cost.
Za HandoUncommonAttack1Deal 14 (18) damage. Exhaust the middle card(s) of your hand.
AbsolutionRareSkill2Apply 5 (8) anniv5:Penance. Whenever a creature is damaged by anniv5:Penance this turn, apply 2 Weak.
AlclawmizeRareSkill1 (0)Obtain a random unique Claw-themed potion. Exhaust.
AlignmentRareSkillXDraw X cards. They cost X less this turn. Exhaust. (not Exhaust.)
All InRareAttack3Deal 30 (40) damage. Draw 3 (4) cards. Gain 3 (4) [E] . Skip your next turn. Exhaust.
Amalgamate WatersRareSkill2Draw a (!M!) anniv5:Mutable card(s). Gain anniv5:Mutable effects from any number of cards in your hand, then anniv5:Transmute them.
AmbushRarePower2Ethereal. (not Ethereal.) Whenever you Channel an Orb, Evoke it without removing it.
AnimosityRarePower2When you enter, exit, or start your turn in anniv5:Aggression, gain 1 (2) Strength.
Arrow StormRareAttack3Exhaust all Attack cards in your hand. If you exhausted a card, deal 12 (16) damage to ALL enemies 3 times.
Art AttackRareAttack1 (0)Deal 12 damage. The anniv5:Art Card causes the target to lose 12 HP.
AttachRareSkill1 (0)Choose a non-Power in hand to anniv5:Absorb into a discarded card, then anniv5:Modify it: "Play the Absorbed card". Exhaust.
Auto BattlerRarePower1Gain 5 (6) Strength. Gain 5 (6) Dexterity. Gain 2 (3) Focus. You play cards automatically.
Avatar BeatRarePower3Whenever you deal 10 unblocked attack damage, gain 2 (3) Strength, draw 1 card and raise this bar by 5.
Baalorlord's BashRareAttack1anniv5:Unnate. (not anniv5:Unnate.) Deal 13 damage. Add Comfy Blueprint to your discard pile. Exhaust.
Back To BasicRareSkill0(Retain.)Put a card from your discard pile into your hand. If it was not a anniv5:Basic card, Exhaust.
BattlecryRareSkill1Draw 2 (3) cards. anniv5:First: Gain 2 Strength.
Bleed It OutRareAttack1Deal 6 (8) damage. Apply 4 (5) Poison. Trigger the enemy's Poison.
Burning PassionRarePower4 (3)Double the first buff you gain each turn.
CatharsisRareSkill2 (1)Shuffle a Despair into your draw pile. The next card you play this turn costs 0 and plays twice. Exhaust.
Chaos VialRareSkill3 (2)Play the top 3 cards of your draw pile. Exhaust.
ChargeRareAttack1Deal 8 (12) damage. Trigger the passive abilities of your Channeled Orbs.
CheapenRareSkill1anniv5:Modify a random (not random)card in your draw pile: "Costs 0" anniv5:Amplify [E] : Don't Exhaust.
CitrineRareSkill0anniv5:Gem ((2 Uses)). "Gain [E] next turn"
Claw For OneRareAttack2Deal 8 (12) damage. Put all Claw cards from your discard pile into your hand.
ConjurationRareSkill2Choose a card from your draw pile. Play and Exhaust (not and Exhaust)it.
ConnectionRarePower0(Innate.)Whenever you play a card, Upgrade it and ALL copies of it.
Cosmic ConverterRarePower2 (1)Ethereal. At the start of your turn, add a anniv5:different color card of the same type and cost as the last card played into your hand.
CrystallizeRareSkill1Gain 3 (4) Block for each [E] available.
CurseRareSkill0anniv5:Locking. (Retain.)Enemy loses 3 Strength.
D20!RareSkill1Roll a D20. Exhaust. (not Exhaust.)
Darker EmbraceRarePower1Whenever a card is Exhausted, draw 1 (2) card(s).
Dead or AliveRareAttackXDeal 8 (11) damage X times. If Fatal, get a anniv5:Bounty. Exhaust.
Deep DreamRareSkill1 (0)Whenever you play a card this turn, make a random card in your hand anniv5:Occult. Exhaust.
Different StrikesRareAttack1Deal 6 (9) damage. Exhaust a card. Gain a random (Upgraded) Strike that costs 1 less and Exhausts.
Dimension BreachRareAttack2Play 3 (5) random anniv5:different color attacks on the enemy. Exhaust.
DischargeRareAttack1 (0)Deal damage equal to 5 times [E] spent this turn.
Divine MightRareAttack3Deal 25 (32) damage. When Divine Might is played twice, anniv5:Ascend.
Dragon MeteorRareAttack2Deal 6 damage. Deals 2 (3) additional damage for each card in your exhaust pile.
Drone SwarmRareSkill1Raise your hand size this turn by 4 (5). Draw 3 (4) cards.
Earthlight RayRarePower3 (2)After you gain anniv5:Charge Up, deal damage equal to 3 times its total to ALL enemies.
Electromagnetic BurstRarePower3Whenever you gain Block, deal 8 (11) damage to a random enemy.
Element of SurpriseRareSkill1 (0)anniv5:First: Your next card is played twice.
Energy DrinkRarePower2 (1)Gain 8 stslib:Temporary_HP. Gain 1 anniv5:Duplication for every 10 cards you shuffle into your draw pile.
EnigmancyRarePower2Scry 5 (6). Each turn, gain 2 (3) Energy and reduce this gain by 1.
Escape VelocityRareSkill0Gain 8 (10) Block. Whenever you consume anniv5:Charge Up, add this to your hand.
Eve of DestructionRarePower2(Innate.)You deal 100% more non-attack damage.
Event HorizonRarePower2At the start of your turn, gain 8 (10) Vigor.
Explosive FormRarePower3At the start of each turn (and right now), set up The Bomb.
Familiar KitRarePower1(Innate.)Gain 2 Strength, 2 Dexterity and 1 Focus. anniv5:Pickup: Obtain a Bash, Survivor and Zap.
Fast HandsRareSkill0Retain. Put a random anniv5:different color card from your draw pile into your hand. Exhaust. (not Exhaust.)
FirewallRarePower2(Innate.)When a Status card is created, Exhaust it.
FlailRareAttack2Deal 13 (16) damage twice. Add 2 Weights to your hand.
Flawless PrismRarePower2At the start of your turn, add 1 (2) random anniv5:different color Power card(s) to your hand.
Frost PrimeRarePower2At the start of your turn, Channel 1 Frost and apply 3 (5) anniv5:Frostbite to ALL enemies.
FrostburnRareSkill2Apply 18 (22) anniv5:Frostbite to ALL enemies. Add a Burn into your discard pile.
Frosted EdgeRarePower1Whenever you apply anniv5:Frostbite, gain 1 (2) Temporary Strength.
Frozen CapsuleRareAttack1anniv5:Mutable: Deal 8 damage. anniv5:Mutable: When anniv5:Transmuted, draw 1 (!M!) card(s).
Fueled by EmbersRarePower2(Innate.)At the start of your turn, draw 1 card and add 1 Fading Ember to your hand and draw pile.
GarnetRareSkillUnplayable (not Unplayable)anniv5:Gem ((2 Uses)). "Card has (gains) stslib:Persist 2"
Ghostly MistRareSkill0(Innate.)anniv5:Mutable: Free to play. anniv5:Mutable: anniv5:Transmute this card.
Go to JailRareSkillGo directly to anniv5:Jail. Do not pass Go. Do not collect $200 (Collect $20).
Holy WrathRareSkill1 (0)Take 1 damage. Return this from the discard pile to your hand whenever you gain anniv5:Confession.
Hunter RankRarePower3 (2)Gain 1 Strength. Increases by 1 for each Elite and Boss combat you've defeated.
Judgement DayRarePower2anniv5:Manifest 2 (3) Lightning. Whenever a Lightning orbs passive effect activates, gain 2 anniv5:Confession.
Killer QueenRareSkill1Pick a card in your hand. Whenever you play it, deal 8 (12) damage to ALL enemies.
Lapis LazuliRareSkillanniv5:Occult. Unplayable (not Unplayable)anniv5:Gem ((2 Uses)). "Card gains anniv5:Occult"
Left BrainRareSkill0(anniv5:Unnate.)Exhaust ALL your anniv5:Art and Status cards. Gain 1 Strength for each card Exhausted.
Left HookRareAttack0Deal 3 (5) damage. anniv5:Odd: Stays in your hand. Exhaustive 7.
Level Up!RarePower1Gain 1 (2) anniv5:Advantage. Roll 2 anniv5:D6.
Like ClockworkRarePower1(Innate.)At the end of your turn, gain 4 Block for each Curse or Status card in your hand.
LuciferiumRareSkill0Gain [E] [E] . Gain 5 Strength. Gain 1 (2) anniv5:Addiction. Exhaust.
Lunatic RageRareSkill0Draw 2 (3) cards. Gain [E] [E] . Discard all non-Attack non-Status cards. Exhaust.
MC RealityRarePower1(Innate, that's great!)You know the drill; when you make a card, give it an upgrade for working so hard!
Magic HandRareSkill1Choose 1 of 3 cards from your master deck to add to your hand. It exhausts. (not It exhausts.) Exhaust.
Magnum OpusRareSkill2 (1)Gain anniv5:Inspiration 25. Permanently increase this card's anniv5:Inspiration by 25. Exhaust.
Makeshift SwordRarePower1Whenever a card is created during combat, gain 3 (5) Vigor.
Malchezaar's ImpRarePower3Whenever a non-Imp card is Exhausted, add (shuffle) 1 Imp to (into) your discard (draw) pile.
Malleable FireRareAttackXDeal 9 (12) damage X times. Add a Molded Fire (*Fire+) that costs X to your draw pile. Exhaust.
Many as OneRareAttack2Deal 10 (14) damage. Put all anniv5:different color cards from your discard pile into your hand.
Mass ProductionRareSkill3 (2)Choose a card in your draw pile. Exhaust your hand and replace it with copies of that card. Exhaust.
Master's StrikeRareAttack2Deal 10 (15) damage. Deals 1 additional damage for each Upgrade on ALL your cards.
MasterworkRareSkill1Upgrade a card twice (!M! times). Can Upgrade cards any number of times. stslib:Exhaustive 3.
Material BoostRareSkill0(Retain.)Discard any number of cards. Evoke your next Orb once for each card discarded.
Mega UpgradeRareSkill1Retain. Give all your equipped anniv5:Weapons + 3 (4) / + 3 (4).
Metallic VialRareSkill1Choose: Gain 4 anniv5:Plated_Armor, Gain 3 Thorns, or Gain 2 Artifact. Exhaust (stslib:Exhaustive !stslib:ex!).
Midnight StrikeRareAttack1Deal 12 (16) damage. If this is the 12th card played this combat, deal 36 (48) damage instead.
Mind ControlRareSkillXChoose an enemy with 12 (15) times X or less HP. It will attack other enemies for the rest of combat. Exhaust.
Mind Over MatterRarePower2(Innate.)Whenever you draw a card, gain 1 Block.
Mutate ClawRareSkill0Choose an Attack in hand to anniv5:Modify: 'Name gains Claw' and 'Gain a Ghost Claw'. Exhaust. (not Exhaust.)
OpalRareSkill0anniv5:Gem ((2 Uses)). "Draw 1 card"
Over TimeRareAttack2Deal 0 damage. For each card that you've Exhausted this combat, increase damage by 4 (7).
OverloadRareAttack1Deal 10 damage. Increase this card's damage by 20 (30) and cost by 1 this combat.
Overwhelming PowerRarePower1Gain [E] [E] [E]. Draw 3 cards. Whenever you end your turn with 0 Energy, lose 4 (2) HP.
OwlRareAttack3Deal 24 (28) damage. Apply 2 Vulnerable. anniv5:Evolves when you Exhaust a card.
Paint BrushRareSkill1Discover a card with selected type and cost. Exhaust (Exhaustive !stslib:ex!).
PaintballRareSkill0Apply 3 (4) anniv5:Hunted. Retain 1 (2) card(s) this turn.
Pest ControlRareAttack1Deal 6 (8) damage. Repeat for each card type you've played this turn.
PiratifyRarePower2At the start of each turn, anniv5:Modify a random card in hand: "Gain a Cannonball" (*Cannonball+")
Poison MasteryRarePower1Increase HP loss from Poison by 100%. Gain a (!M!) Poison Potion(s).
Premium SelectionRareSkill1Choose 1 of 3 (4) random anniv5:different color Rare cards to add to your hand. It costs 0 this turn. Exhaust.
PurgatoryRareAttack3Ethereal. Deal 24 (30) damage to ALL enemies.
PyromaniacRarePower2(Innate.)At the start of your turn, set a random card in your hand anniv5:On_Fire.
Rare StrikeRareAttack1Deal 6 damage. Deals 2 (4) additional damage for ALL your Rares.
Read the FlamesRareSkill1Draw 3 (4) cards. Scry 2. Shuffle a Fading Ember into your draw pile.
Reaper's ScytheRareSkill2Equip a 8 (10) / 3 anniv5:Weapon. Whenever you attack with this anniv5:Weapon, apply 1 anniv5:Reaper's Mark to a target per hit.
RecurrenceRareSkill1 (0)Shuffle a copy of your hand into your draw pile. Exhaust.
Reduce OverheadRareAttack3 (2)Exhaust ALL cards that have duplicates. Deal 7 damage for each card Exhausted. Exhaust.
Release ValveRareSkill1Whenever you anniv5:Flow, enemy takes 4 (6) damage for each card discarded. Exhaust.
Relentless HailRareAttack2Deal 6 (8) damage to ALL enemies 2 times. Increase this card's hits by 1 this combat.
ReservoirRareSkill1 (0)anniv5:Flow. Draw cards equal to the number of cards discarded this way. Exhaust.
RhapsodyRareSkill2Gain 125 (150) anniv5:Inspiration. Draw 1 (2) card(s).
Ripped PecsRareSkill1Gain 1 Strength. anniv5:Synergy: Gain 3 (4) Strength instead.
RueRareSkill0Gain [E] [E] and draw 1 (2) card(s). Exhaust the next 3 cards you play.
Runed Mithril RodRareSkillUnplayable. Retain. After you draw 15 (10) cards while this is in your hand, reduce the cost of cards in your hand by 1 this turn and discard this.
SalvagerRarePower1Whenever a anniv5:Weapon is destroyed, gain [E] ([E]).
Saved by the BellRareSkill2 (1)Retain. Gain 1 Intangible. Exhaust. anniv5:Pickup: Obtain 2 Curses of the Bell.
Scrap MetalRareSkill0Upgrade a random card from any pile for every 3 (2) Block you have. Exhaust.
Sealed SwordRareSkill6Exhaust. When this is Exhausted, shuffle a Souleater Strike (Strike+) into your draw pile.
ShatterRareAttack0Deal 4 (6) damage for each time the enemy has lost HP this turn.
ShiftingRareAttack3Deal 12 (16) damage or gain 12 (16) Block. Deal 12 (16) damage or gain 12 (16) Block.
Simplified StrikeRareAttack2(anniv5:Unnate.)Deal damage equal to 3 times the number of anniv5:Basic cards played this combat.
Soil ResiliencyRareSkill1Gain 1 Strength. Double this to a max of 10 after play if you've played 3 or more card types this turn. Exhaustive 3 (4).
SpecialistRarePower0Gain 2 (3) Focus. Lose 1 Strength and Dexterity.
Splendid FormRarePower3At the start of your turn, gain anniv5:Inspiration 100 (200).
StaticRareAttack1Deal 1 damage to a random enemy 4 (5) times. Apply anniv5:Distortion equal to the unblocked damage dealt.
Storm FormRarePower3At the start of your turn, gain [E] [E] ([E]).
Storm FrontRareAttack3Retain. Deal 30 damage. When discarded, add this back to your hand with 10 (15) more damage.
Strike a BargainRareAttack2Deal 6 (9) damage. Reduce the cost of Attacks in hand to 0 until played. Exhaust. (not Exhaust.)
Super NovaRareSkill6ALL enemies lose 60 (71) HP. Apply 3 (5) Weak and Vulnerable to ALL enemies.
Supply ChainRarePower1(Innate.)Gain a Fertilizer at the start of each turn.
Surprise PackRareSkill1Draw 3 cards. When ripped, (NL) gain [E] ([E]).
The ChariotRarePower1Whenever you discard a card during your turn, gain 4 (6) Vigor.
The EncyclopediaRareSkill1Choose 2 of 6 (8) random cards to shuffle into your draw pile. They cost 2 less. Exhaust.
The HierophantRareSkill1Gain 6 (10) Block. Remove all your debuffs. Exhaust.
The PrismRareAttack3Deal 8 (9) damage to a random enemy 8 (9) times. Startup: Split into Shards (*Shards+) in your hand and each pile.
The SoulariumRareSkill0Draw 3 (4) cards. Give them Ethereal. Exhaust.
The SuckamidRareSkill2Heal 8 (12) HP. Retain your hand for 2 (3) turns. Exhaust.
The SunRareAttack3Deal 22 (30) damage to ALL enemies. Apply 99 Vulnerable to the highest HP enemy. Exhaust.
Thievery MasteryRarePower0(Innate.)You become a Master Thief. (Whenever you steal something, gain twice as much of it.)
This Isn't Even My...RarePower3Ethereal. Exhaust 1 random (not random)card. At the start of your next 5 turns, play and Exhaust a copy of it.
ThoughtweavingRarePower2 (1)Whenever you play a Skill or Attack, draw 1 card of the opposite type from a different Pack.
ThunderstruckRarePower1Whenever you play a card containing "Strike", Channel 1 (2) Lightning.
Tome of IntellectRarePower2Shuffle 3 (5) Scrolls of Intellect into your draw pile. At the start of your turn, shuffle 1 more in.
Tranquilizer BombRareAttack2Deal 20 (22) anniv5:Nonlethal damage. Target loses 2 (3) Strength. Exhaust.
TrineRareSkill2 (1)Ethereal. When this card is drawn, the next card you play this turn is played twice.
Ultimate HomerunRareAttack2 (1)Deal the highest unblocked attack damage you've dealt this combat.
Ultimate ShortwaveRareSkill0Gain 1 [E] and 1 (3) anniv5:Charge Up. anniv5:Amplify [E] : Increase both values by 1 this combat.
Unrelenting FormRarePower3Once per turn, when you reach 2 or fewer cards in hand, draw 2 cards and gain (!M!) [E].
Vial of MemoryRareSkill2Choose a card in your discard pile and return it to your hand. It costs 0 until played. Exhaust (stslib:Exhaustive !stslib:ex!).
VisionRareSkill1Put 1 (2) card(s) from your draw pile into your hand. Retain your hand this turn. Exhaust.
Visit a MonasteryRarePower0(Innate.) At the start of your next 3 turns, add into your hand: Madness, Purity, Apotheosis.
Voracious SigilRareSkill2(Innate.)anniv5:Absorb a random Skill in your hand. Play all the cards this has anniv5:Absorbed.
WisdomRareSkill0Gain [E] ([E]). Discard any number of cards in your hand. Draw that many cards. Exhaust.
WitchcraftRareSkill1Steal 7 (9) HP from the enemy. If Fatal, obtain a Potion that gives 8 Temporary_HP. Exhaust.
XpansionRareSkillXGain X anniv5:Duplication. Exhaust. (not Exhaust.)

The Packmaster relics

NameImageTierPoolDescriptionFlavor
Handy HaversackStarterPackmaster_rainbowAt the start of each combat, gain [E] and draw 1 card.Helps heroic hoarders handle hindrances.
Blue SkullCommonPackmaster_rainbowWhile your HP is at or below 50%, you have 2 additional Focus.A small skull, oddly blue with no signs of dye or paint.
P.M. Booster PackCommonPackmaster_rainbowUpon pickup, add any one card from a random Packmaster Booster to your deck.A package of cards in a foil wrapper. How did it end up in the Spire?
SnowglobeCommonPackmaster_rainbowWhenever you apply anniv5:Frostbite by attacking an enemy, apply 1 more.A depiction of the Spire during snowy weather. It growls when you shake it.
Gem of UnityUncommonPackmaster_rainbowOnce per combat, after you have played a card from each different Pack available this run, gain 20Block,1Strength,1Dexterity, and heal 5 HP.In union there is strength.
Mini HakkeroUncommonPackmaster_rainbowAt the start of your turn, gain 2anniv5:Charge Up.A small elemental furnace, generates enough heat and energy to destroy a mountain.
P.M. Booster BoxRarePackmaster_rainbowUpon pickup, choose 1 of 3 Packmaster Boosters, three times. Earn an additional card from these boosters at the end of each combat.Better price for buying in bulk.
Bag of HoldingBossPackmaster_rainbowReplaces HandyHaversack. Gain [E] at the start of each turn, lasting one turn for every 5 cards in your deck."Incredible! It appears that this bag connects to an extradimensional space. What if I jump inside?" - Ranwid
Collector BadgeBossPackmaster_rainbowEach turn, after you play a card from 3 different Packs, gain [E] next turn.Gotta collect 'em all.
Banishing DecreeShopPackmaster_rainbowUpon pickup, choose one of your Packs. Cards from it will no longer appear in card rewards. Then, choose 1 of 5 new Packs to replace it with, and obtain 3 card rewards from that Pack.Absorb what is useful, reject what is useless and add what is essentially your own.
Dimension CoreShopPackmaster_rainbowAt the start of combat, for every 10 cards in your deck, shuffle 3differentcolor cards into your draw pile. Draw an extra card each turn.A crystal sphere containing infinite possibilities. It's cracked.
P.M. CollectionShopPackmaster_rainbowUpon pickup, you may add each card from a random Packmaster Booster to your deck.Said to have been assembled by a consortium of wizards.
Tarred FeatherShopPackmaster_rainbowRaise your max hand size by 2. At the start of each combat, add 2Weights into your hand.You wouldn't want to meet its previous wearer.

The Packmaster potions

NameImageRarityDescription
Modder's DelightCommonShuffle your discard pile into your draw pile. Put 3 random cards from different Packs from your draw pile into your hand.
Booster BrewUncommonChoose 1 of 3 Packs. Add 5 random cards from it into your draw pile. They cost 0 this combat.
Smithing OilRareChoose 1 card in your hand to Upgradepermanently.

The Packmaster keywords

NameDescription
ConfessionWhenever you take damage or lose HP, deal damage equal to your Confession to ALL enemies. If it isn't your turn, reduce Confession by half.
Crescent MoonOrb. Passive: Deals damage to a random enemy when activated by a card's effect. Evokes after activating 4 times. Evoke: Deal damage to a random enemy.
Critical HitCritical Hits deal 50% more damage.
CroquetteA Retained0 cost consumable tokens that provides a resource.
FalloutWhenever you play a Power, ALL creatures with Fallout take damage.
Fire SpiritOrb: Apply Ignite to ALL enemies. Gain Focus when evoked.
Full MoonOrb. Passive: Draw 1 card when activated by a card's effect. Evokes after activating 4 times. Evoke: Draw 1 card.
Glass ArmorAt the end of the turn, gain Block. When taking unblocked attack damage, remove this.
InscribedWhen played, activate the passive of your next Orb, then of all Full and CrescentMoon Orbs.
LightOrb - Passive: At the end of your turn gain 1Confession.Evoke: Gain 3Confession.
MagnetizedWhen you play or discard a Magnetized card, gain 1 Polarity and Magnetize another random card (excluding Unplayable cards) in your hand.
MundaneCards that are neither rare, nor uncommon.
PandaOrb: Deals damage to a random enemy at the end of your turn.
PenanceWhen a creature obtains 8 Penance, it loses 20 HP and loses 8Penance. HP loss from Penance is increased by 10 this combat.
Plated ArmorAt the end of the turn, gain Block. When taking unblocked attack damage, reduce by 1.
PolarityUpon gaining 10 Polarity, gain [E] .
Rainbow LouseOrb: Draw 1 card at the start of your turn. When Evoked, draw 2 cards.
StunStunned enemies skip their turn.
Swarm Of BeesOrb: Deals damage to ALL enemies.
AbsorbExhaust a card. When this card is exhausted, add all cards it absorbed to your hand.
AddictionAfter a number of turns, add 2Despairs to your hand and lose 5Strength.
AdvantageRoll Dice an additional number of times and take the highest value of the rolls.
AggressionIn this stance, your Attacks deal 25% more damage. Upon exiting this Stance, gain 2Strength.
AmplifyIf you have enough [E] pay the additional cost to activate the effect.
AncientStance: If you have less than 6 Plated Armor at the start of your turn, gain 2 Plated Armor. When you leave this Stance, gain 1 Artifact.
AngryYour Attacks deal 50% more damage and you take 50% more damage from attacks. Upon exiting this Stance, gain 3Vigor.
Art CardThe art half of a ripped card. It does nothing and always exhausts.
AscendOn Ascending, gain [E] [E] , draw 2 cards and gain 10 Strength that turn.
BasicBasic cards are the cards that you find in decks at the start of the run. They have the same border as Common cards but cannot be obtained through normal means.
BindCreatures with Bind deal reduced damage with their next attack.
BlazeOrb: Increases amount every turn. When Evoked, applies Ignite to the enemy with the most HP.
BlurBlock is not removed at the start of your turn.
BoostAdd an effect to a card. This effect is removed at the end of your turn or after playing the card.
BountyNormal Enemy: 15 gold. Elite Enemy: 40 gold. Boss: 100 gold.
BuriedA class card (not Colorless, Status, or Curse) from your exhaust pile.
Casts When DrawnWhen drawn or put into your hand, activate this card's effects on a random target. (This does not trigger on play effects such as Beat of Death.)
ChanceChance cards are played when drawn, and Exhaust when played.
Charge UpAt 6 or more stacks, double the damage of the next Attack and lose 6 stacks.
ConsumeConsuming a card transforms it into HotAsh.Curse,Status, and HotAsh cards can't be consumed.
CunningWhen you enter this Stance, gain 3 Vigor for each unique debuff among ALL enemies.
DiceDice increase the damage and Block of the next card you play that deals damage or Blocks.
Different ColorAny color other than your character's normal card color. Different Packmaster Packs are not different colors.
DistortionCreatures with Distortion lose HP whenever a card is Exhausted, then lose 1Distortion.
DuplicationYour next X cards are played twice.
EchoAdd a copy of this card with Exhaust and Ethereal to your hand.
EnragedAt the end of the turn that no enemy intends to attack you, gain 2 Strength.
EntropyWhenever you play a card, discard a random card, draw 1 card, and lose 1Entropy.
EvenAdditional effect if you played an even number of cards this turn (including this).
EvolveEvolving cards can be Upgraded up to 3 times. They are Upgraded this combat whenever the listed condition is met while the card is in your hand and gain bonus effects when fully Upgraded.
Feral damageDeals 50% additional damage to enemies with a debuff.
FirstAdditional effect if this is the first card played this turn.
FlowWhen you Flow, you may discard any number of cards. Draw half that many at the start of your next turn.
FlurrySpecified effect triggers every time you play a card this turn.
FreezeGrant a playable card Unplayable and Retain and raise its cost by 1. Reduce its cost by 1 at the end of each turn. Becomes Unfrozen when its cost reaches 0, and remains 0 until the card is played.
Front damageDeals 50% additional damage to enemies with Block.
FrostbiteAt the start of its turn, a creature with Frostbite loses HP and its Frostbite is halved. Whenever a creature with Frostbite receives attack damage, apply 1Frostbite.
GemAt RestSites, you may spend 25 Gold to socket a Gem as a free action, permanently Modifying a card that costs 1 or more in your deck with 'this Gem's effects'.
GhostflameOrb: Deals damage to ALL enemies. Has no Evoke effect if its passive has not been triggered yet.
HoardWhen played, reduce Hoard by X (the card's cost). When Hoard reaches 0, its effects trigger.
HuntedTakes 10% more damage for each stack of Hunted on them. When applied, all other hunted enemies are no longer hunted, and other enemies take 10% less damage for each stack. Reduces by 1 each turn.
IgniteIgnited creatures lose 1 HP per stack at the start of their turn.
InfestAt the end of your turn, if this is in your hand, shuffle it into your draw pile and put an infestation counter on it.
InspirationInspiration increases the damage and Block of the next card played by a percentage. Stacksadditively.
InvincibleYou cannot lose more than a given amount of HP in a single turn. At the end of any round in which Invincible prevented HP loss, remove it.
JailYou cannot play Attacks or take damage this turn.
JinxJinxed enemies lose HP whenever they receive a debuff.
LeprechaunOrb: Rolls Dice. When Evoked, applies Jinx to ALL enemies.
LockedLocked cards are unplayable.
LockingLocking cards become Unplayable once played.
Lowest RarityPrioritizes cards that have been in your deck longest. Starter cards count as common. Special cards count as rare. Curses are ignored.
ManifestGain an Orb slot then channel the listed Orb.
MEGAtherealExhausts at the end of the turn, no matter where it is.
MetallicizeGain Block at the end of your turn.
ModifyAlter a card for the rest of combat. Modified cards cannot be modified again until the combat ends.
MuddleRandomize a card's cost between 0 and 3.
MutableWhen a card is Transmuted, any Mutable effect is passed on to the next card for the rest of combat.
NightmareIn this Stance, lose 1Sanity whenever you play a card, and draw 2 cards when you play a Lunacy. Exit this Stance at the end of your turn.
NonlethalNon-lethal damage will leave targets at 1 HP.
Not HuntedTakes 10% less damage from attacks for each stack. Reduces by 1 each turn. When the hunted enemy dies, remove this.
OblivionOrb: When evoked, applies Ruin to the enemy with the most HP. Increases Ruin applied whenever you discard a card.
OccultOccult cards can be played disregarding any conditions for playability. Cards played this way are Exhausted.
OddAdditional effect if you played an odd number of cards this turn (including this).
On FirePlay an additional time for each FireCounter and Exhaust. Increase FireCounter by 1 at the end of your turn while in your hand.
PetraWhen you attack a target with Petra, gain Block equal to 35% of unblocked damage dealt on your next turn. Reduced by 1 at the end of turn.
PickupEffect triggers when you obtain this card.
PolarOrb: Applies Frostbite to random enemies. When Evoked, applies Frostbite to ALL enemies.
PorcupineOrb: Generates Quills. When Evoked, gain Thorns.
PrecisionYour next Attack gains additional damage for the rest of combat.
Randomized OrbWhen this card is created, the Orb it channels is randomly chosen from Lightning,Dark,Ghostflame,Blaze, and Polar.
Reaper's MarkWhenever 3 stacks are applied, they are removed and the creature loses HP equal to 40% of its missing HP.
RendReceives more damage from attacks equal to Rend. Reduced by half at end of round.
RerollDice are not used up when you play this card.
RippableRight click this card to separate its effect from its cost and make both halves Exhaust.
RuinThe next time a creature with Ruin takes unblocked attack damage, they lose HP equal to their Ruin for each buff and debuff they have.
SanityWhile you have negative Sanity, lose 1 at the start of each turn. For every 5Sanity you lose, add a Lunacy to your hand, then gain 5Sanity.
SereneIn this Stance,Block is not removed at the start of your turn. Upon exiting this Stance, double your Block. Exit this Stance at the start of your next turn.
SharpenRaises the damage dealt by all existing Claws.
ShellAttacks deal 5 additional damage to enemies and consume 1Shell.
StitchTie this card to a random card in your hand. Whenever you play that card, this card is also played.
SynergyAdditional effect if you have cards from 2 other packs in your hand.
TaintedDoubles any debuffs you apply to this enemy.
Text CardThe text half of a ripped card. It always exhausts.
TransmuteTransforms a card in combat into any card of the same rarity available through current card rewards. The new card deals 1 more damage and gains 1 more Block for the rest of combat. This effect stacks.
UnnateStarts each combat at the bottom of your draw pile.
UnstableWhen this card is discarded from your hand, apply its effects to you and ALL enemies.
VenomousYour attacks deal 50% less damage, but apply 1Weak and 2Poison on hit.
WanderbotOrb: Deals damage to the frontmost enemy. Draws a card when evoked.
WeaponWhenever you play an attack card, one Durability of your rightmost Weapon is used and card's damage is increased by Weapon's Attack. Orb slots are created and destroyed automatically.
WolfOrb: Deals damage to the enemy with the least HP. Damage is increased by the number of orbs that are Channeled. When Evoked, gain an Orb slot.

The Packmaster creatures

NameImageTypeHP
the PackmasterPlayer68-75