Name | Image | Rarity | Type | Cost | Description |
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8 Ball | | Special | Attack | 1 | Deal 21 (27) damage. |
Atomic Piledriver | | Special | Attack | 2 | Ethereal. Deal 22 (28) damage. Apply 8 (12) anniv5:Fallout. Exhaust. |
Cannonball | | Special | Attack | 0 | Deal 6 (8) damage. Exhaust. |
Comfy Blueprint | | Special | Skill | 2 (1) | Shuffle your discard pile into your draw pile. Put The Cozy Chair on the bottom of it. Exhaust. |
Conjure Pack | | Special | Power | 0 | (Innate.)Choose 1 of 3 Packs available to your run. At the start of the next 5 turns, add 2 of its cards to your hand. |
Darkside Slap | | Special | Attack | 1 | anniv5:MEGAthereal. Deal 22 (27) damage. |
Fading Ember | | Special | Status | 0 | Apply 2 anniv5:Ignite. Exhaust. |
Fertilizer | | Special | Status | 0 | Draw 1 card. Exhaust. This is a Status. |
Fishy Croquettes | | Special | Skill | 0 | anniv5:Croquette. Apply 2 (3) Weak. Exhaust. |
Food | | Special | Skill | 0 | (Retain.)Gain X [E] (not X [E]). Exhaust. |
Friendship Croquettes | | Special | Skill | 0 | anniv5:Croquette. Gain 6 (9) Block, Exhaust. When Retained, increase its Block by 2 (3) this combat. |
Ghost Claw | | Special | Attack | 0 | Deal 3 (5) damage. anniv5:Sharpen 2. Exhaust. |
Golden Round | | Special | Skill | 1 (0) | Load a Golden Gun in your hand. If you don't have one, put this on top of your draw pile. |
Golf Ball | | Special | Attack | 1 (0) | Ethereal. Deal damage equal to unused Block last turn. Exhaust. |
Greater Hex | | Special | Skill | 2 (1) | Apply 2 Weak. Apply 2 Vulnerable. Enemy loses 2 Strength. Exhaust. |
Imp | | Special | Skill | | anniv5:Casts When Drawn. Deal 3 damage. Increase the damage of Imps by 1 this combat. Draw 1 card. Exhaust. |
Meaty Croquettes | | Special | Power | 0 | anniv5:Croquette. Gain 3 (5) Strength. |
Molded Fire | | Special | Attack | X | anniv5:Occult. Deal 11 (15) damage for each [E] more this costs than your current energy. |
Mystery Croquettes | | Special | Skill | 0 | anniv5:Croquette. Apply 1 (99) Vulnerable. Exhaust. |
Quill | | Special | Attack | 0 | Deal 3 (6) damage. Exhaust. |
Scroll of Intellect | | Special | Skill | 0 | Draw 1 (!M!) card(s). Gain [E]. Exhaust. |
Shard | | Special | Attack | 1 | Deal 8 (9) damage. After playing 3 Shards, add The Prism (*Prism+) into your hand. Exhaust. |
Souleater Strike | | Special | Attack | 1 (0) | Deal 13 damage. Apply 13 Vulnerable. Apply 13 Weak. |
Stick | | Special | Skill | 0 | *Stick Strikes deal 1 (2) more damage this combat. Return the last-played one to your hand. Exhaust. |
Sword of Chaos | | Special | Skill | | Equip a 3 / 3 (4) anniv5:Weapon. Whenever you attack with this anniv5:Weapon, add a random card into your hand. |
Sword of Fire | | Special | Skill | | Equip a 3 / 3 (4) anniv5:Weapon. Whenever you attack with this anniv5:Weapon, deal 4 damage to ALL enemies. |
Sword of Wisdom | | Special | Skill | | Equip a 3 / 3 (4) anniv5:Weapon. Whenever you attack with this anniv5:Weapon, draw 1 card. |
The Cozy Chair | | Special | Power | 3 (2) | Your cards are played twice. |
Triangle | | Special | Skill | 1 (0) | Gain 1 Strength. Draw 1 card. |
Weight | | Special | Status | | Unplayable. Retain. If this card is discarded from your hand, Exhaust it. |
Despair | | Special | Status | 2 | Counts as a Curse. Exhaust. |
Vexed | | Special | Curse | | Unplayable. Cannot be removed from your deck. While in hand, Exhaust this when you play a Foil card. |
Cardistry | | Basic | Skill | 0 | Gain 2 (4) Block. The next card you play this turn is returned to the top of your draw pile. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Rummage | | Basic | Attack | 2 | Deal 10 (14) damage. Draw 1 card and reduce its cost by 1 this turn. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
Awakened Dagger | | Special | Attack | 1 | Deal 45 (55) damage. If Fatal, heal to full HP. Exhaust. |
Champion's Platemail | | Special | Skill | 2 | Gain 18 Block. If you are at 50% Health or below, remove all your debuffs and gain 2 Strength. Exhaust. (not Exhaust.) |
Core Blaster | | Special | Attack | 1 | Deal 10 (13) damage. Add a Core Blinder (*Blinder+) to your draw pile. Exhaust. |
Core Blinder | | Special | Skill | 1 | Apply 2 Weak and Vulnerable (to ALL enemies). Add a Core Blaster (*Blaster+) to your draw pile. Exhaust. |
Corrupted Blade | | Special | Attack | 3 | Gain 3 Ritual. Gain 10 (5) anniv5:Invincible. Deal 4 (5) damage 15 times. |
Cursed Bow | | Special | Attack | 1 | Deal 10 damage. Apply 5 (8) Weak and Vulnerable. Exhaust. |
Deca Amulet | | Special | Power | 1 | Gain 10 (12) anniv5:Plated_Armor. |
Donu Amulet | | Special | Power | 1 | Gain 10 (12) Strength. |
Ephemeral Shroud | | Special | Skill | 1 (0) | Gain 1 Intangible. Exhaust. |
Gremlin Lance | | Special | Attack | 2 | Deal 22 (26) damage. If this kills an enemy, gain [E] and draw 1 card. |
Guardian Shield | | Special | Power | 2 | Gain 4 (5) Block at the end of your turn. Whenever you are attacked, deal 4 (5) damage back. |
Hyper Blaster | | Special | Attack | 3 | Deal 50 (62) damage. Shuffle 2 Voids into your draw pile. |
Inferno Daggers | | Special | Attack | 6 | (Innate.) Retain. Deal 6 damage 6 times and set this card's cost to 6. When Retained, reduce this card's cost by 1. |
Serpentine Dagger | | Special | Attack | 1 | Ethereal. Deal 8 (10) damage 2 times. Add two copies of this into your draw pile. Exhaust. |
Shell Platemail | | Special | Power | 1 | (Innate.)Gain 6 anniv5:Plated_Armor. |
Skull Club | | Special | Attack | 2 | Deal 20 (26) damage. If the target survives, become anniv5:Enraged! Exhaust. |
Slaver's Whip | | Special | Attack | 1 | Deal 12 (15) damage. Apply 1 Weak and Vulnerable. If this kills an enemy, add it back to your hand and it costs 0 this turn. |
Slime Hammer | | Special | Attack | 2 | (Apply 1 Weak.)Deal 32 damage at the end of the next turn. |
Spire Shield | | Special | Skill | 1 | Gain 30 (40) Block. |
Spire Spear | | Special | Attack | 1 | Deal 9 (10) damage 4 times. |
Stabbing Manual | | Special | Skill | 1 | Gain 6 (9) Block. Add 2 Shivs to your hand. Increase the number of Shivs this adds by 1 for the rest of combat. |
Stone Helm | | Special | Skill | 2 | Gain 26 (30) Block. Reduced by 2 for every card you've played this turn. End your turn. |
Timepiece Tiara | | Special | Power | 0 | (Innate.)Gain 3 Strength every 12 cards you play. |
Acidic Spray | | Common | Attack | 1 | Deal 4 (6) damage for each debuff on the target. Apply 1 (2) Weak. |
Augment | | Common | Skill | 1 | (Retain.)Gain 7 Block. If you have no empty Orb slots, gain 1 Orb slot. |
Barrier Beacon | | Common | Skill | 1 | Gain 7 (9) Block. Create a (an Upgraded) Barrier Beacon in hand. Exhaust. |
Basic Wave | | Common | Skill | 1 | Play a Defend (*Defend+) and a Strike (*Strike+). Counts as a anniv5:Basic card. |
Batter Up | | Common | Attack | 1 | Deal 10 (13) damage. anniv5:Critical_Hit if the target intends to attack. |
Beacon | | Common | Skill | 0 | (Retain.)Choose 1 card in your hand. Upgrade it and give it Retain. |
Booster Pack | | Common | Skill | 1 (0) | Add 3 random anniv5:different color cards into your hand. Give them Ethereal. |
Brainwave | | Common | Attack | 2 | Deal 10 (14) damage to ALL enemies. Make a random Attack in your hand anniv5:Occult. |
Bunker | | Common | Skill | 2 | Gain 14 (18) Block. At the start of your next turn, add a Golf Ball into your hand. |
Captain's Cabin | | Common | Skill | 2 | Gain 14 Block. Gain 1 (2) Cannonball(s). |
Carving Knife | | Common | Attack | 1 | Deal 6 (9) damage. If this kills an Elite or Boss, gain its weapon or armor card and remove this from your deck permanently. Exhaust. |
Cascade | | Common | Skill | 1 | anniv5:Flow. Gain 3 (4) Block for each card discarded this way. |
Chain Reaction | | Common | Attack | 1 | Deal 6 (8) damage. Apply 6 (8) anniv5:Fallout. |
Chain Shotgun | | Common | Attack | 2 | Deal 7 (9) damage to a random enemy 3 times. |
Clang | | Common | Attack | 0 | Can only be played if there is a Curse or Status in your hand. Deal 14 (18) damage. |
Claw | | Common | Attack | 0 | Deal 3 (5) damage. anniv5:Sharpen 2. |
Cloak and Claw | | Common | Skill | 1 | Gain 6 Block. Gain a (!M!) Ghost Claw(s). |
Condemn | | Common | Skill | 1 | Apply 5 (7) anniv5:Penance. |
Conjunction | | Common | Skill | 1 | Ethereal. When this card is drawn, gain 8 (11) Block. |
Dark Lance | | Common | Attack | 1 | Deal 11 (14) damage. If you've changed Stances this turn, draw 2 (3) cards. |
Deadly Arsenal | | Common | Skill | 1 | Gain 6 (9) Block. Draw 1 card + 1 card for each unique anniv5:Weapon you have currently equipped. |
Deconstruct | | Common | Skill | 1 | Apply 5 (6) anniv5:Distortion to ALL enemies. Exhaust. |
Divination | | Common | Skill | 1 | Put a (any number of) card(s) from your hand onto the bottom of your draw pile. Draw 3 cards. |
Drain Shield | | Common | Attack | 1 | Steal all Block from the enemy. Deal 9 (12) damage. |
Eat Without Table | | Common | Skill | 1 (0) | Drink a random common Potion. Add a Despair to your hand. Exhaust. |
Echo Echo | | Common | Attack | 1 | Deal 7 (9) damage. Deal 3 (5) damage. |
Emptiness | | Common | Skill | 0 | Discard 1 card. Channel 1 (2) anniv5:Oblivion. |
Excitement | | Common | Skill | 0 | Gain [E] [E]. Exhaust (Exhaustive !stslib:ex!). |
Explosive Vial | | Common | Attack | 1 | Deal 10 damage (and apply !M! anniv5:Ignite) to ALL enemies. Exhaust. |
Fair Trade | | Common | Attack | 1 | Deal 6 (8) damage twice. You and the enemy gain 1 Strength each. |
Fire Vial | | Common | Attack | 2 | Deal 20 damage (and apply !M! anniv5:Ignite). Exhaust. |
Flame Blast | | Common | Skill | 1 | Apply 4 anniv5:Ignite. If the enemy has Vulnerable, apply 4 anniv5:Ignite again. Apply 2 (3) Vulnerable. |
Flare | | Common | Attack | 0 | Deal 2 (3) damage. Apply 2 (3) anniv5:Ignite. |
Flick | | Common | Attack | 0 | Deal 4 (6) damage. Discard a card. Deal 4 (6) damage a number of times equal to its cost. |
Flick Dice | | Common | Attack | 1 | Deal 8 (11) damage. Roll a anniv5:D6. |
Flimsy Bash | | Common | Attack | 2 | Deal 8 (10) damage. Apply 2 (3) Vulnerable. |
Fortify | | Common | Skill | 1 | Gain 7 (10) Block. anniv5:Modify a random Block card in hand: "Add 4 Block" |
Fragile Shrug | | Common | Skill | 1 | Gain 6 (9) Block. Draw 1 card. When ripped, draw 1 card. |
Freeze and Burn | | Common | Attack | 1 | ALL enemies lose 2 (3) Strength this turn. Next turn, deal 10 (11) damage to ALL enemies. Exhaust. |
Frontloaded Bash | | Common | Attack | 1 | (Innate.)Deal 6 damage. Deals 1 more damage for every 3 cards in your draw pile. |
Furious Assault | | Common | Attack | 1 | Deal 2 damage 3 (4) times. Enter anniv5:Aggression. |
Galactic Halo | | Common | Skill | 0 | Gain 3 anniv5:Charge Up. anniv5:Amplify [E] [E] : Gain 12 (15) Block. |
Glacial Synthesis | | Common | Skill | 1 | Gain 7 Block. anniv5:Transmute a (up to !M!) card(s). |
Glare | | Common | Skill | 0 | (Retain.)Apply 1 Weak and Vulnerable. |
Grab Bag | | Common | Skill | 1 (0) | Add 4 random anniv5:different color cards to your hand. Exhaust. |
Growing Affliction | | Common | Attack | 1 | Deal 11 (14) damage. Whenever you apply a debuff, return this from the discard pile to your hand and set its cost to 1. |
Harvest Beans | | Common | Attack | 1 | Deal 5 (7) damage. Deal 5 (7) damage to ALL enemies if the last card played this combat wasn't an Attack. |
Harvest Potatoes | | Common | Skill | 1 | Gain 5 (7) Block. If the last card you played this combat wasn't a Skill, gain 5 (7) Block again. |
Headshot | | Common | Attack | 1 | Deal 7 (9) damage. Deals double damage if played from the middle of your hand. |
High Priestess Jeklik | | Common | Skill | 0 | Gain 4 (6) Block. If this card is Exhausted, add 2 copies of it to your hand. |
High Tide | | Common | Attack | 0 | Deal 4 (6) damage. Whenever you anniv5:Flow, return this from the discard pile to your hand. |
Hole Up | | Common | Skill | 1 | Gain 12 (16) Block. Gain 2 Weak. |
Homerun | | Common | Attack | 2 | Deal 16 (20) damage. anniv5:Critical_Hit if you've played at least 2 cards this turn. |
Honing Strike | | Common | Attack | 1 | Deal 8 (10) damage. anniv5:Modify a random Attack in hand: "Add 5 (6) damage" |
Hunting Strike | | Common | Attack | 1 | Deal 6 (10) damage. Deals double damage to Elites and Bosses. Draw 1 card. |
Hutts' Gamble | | Common | Skill | 0 | If you receive no unblocked attack damage this turn, gain [E] ([E]) and draw 1 card next turn. |
Hydraulics | | Common | Attack | 1 | Deal 11 (14) damage. anniv5:Flow. |
Ice Wall | | Common | Skill | 1 | Gain 7 (9) Block. Gain 7 (9) Block next turn. Add a Dazed to the top of your draw pile. |
Icicle Crash | | Common | Attack | 2 | Deal 13 (17) damage. Channel 1 Frost for each empty Orb slot. |
Inspiring Song | | Common | Skill | 1 | Channel 1 Frost. Gain anniv5:Inspiration 50 (75) for each Channeled Orb. |
Iron Shield | | Common | Skill | 1 | Gain 11 (15) Block. Add a Weight to your hand. |
Justice | | Common | Skill | 1 | Gain 7 (9) Block for each enemy in combat. |
Layered Defenses | | Common | Skill | 1 | Gain 4 (5) Block for each card type in your hand. |
Leprechaun | | Common | Skill | 1 | Gain 6 (9) Block. Channel 1 anniv5:Leprechaun. |
Let's Draft! | | Common | Attack | 1 | Deal 9 (12) damage. Choose a card. Shuffle a copy of it into your draw pile. |
Lethal Shot | | Common | Attack | 2 | Deal 12 damage. Apply 5 (8) Poison and 1 (2) Vulnerable. |
Lightning Strike | | Common | Attack | 2 | Deal 6 (9) damage twice. Channel 2 Lightning. |
Lose It | | Common | Skill | 0 | Add a Rummage (*Rummage+) to your hand. Increase the number of cards drawn by your existing Rummages by 1 this combat. Exhaust. |
Magnet Rise | | Common | Skill | 1 | Gain 8 (11) Block. If you generated extra [E] this turn, this card costs 0. |
Manifest | | Common | Attack | 3 | Deal 20 (26) damage. Play a 0 or 1 cost card from your discard pile. |
Master Spark | | Common | Attack | 1 | Deal 8 (10) damage to ALL enemies. anniv5:Amplify [E] : Deal 17 (22) damage instead. |
Mimicry | | Common | Skill | 0 | Discover a (an Upgraded) common card from other Packs you've selected. |
Miracle Worker | | Common | Skill | 1 | Gain 9 (12) Block. Put a Miracle on top of your draw pile. |
Multi-Tool | | Common | Attack | 1 | Deal 7 (10) damage. Draw 1 card. If you end this turn with Energy, ALL enemies lose 7 (10) HP. |
Olexa's Cloak | | Common | Skill | 1 | Retain. After 3 moreplays, gain 18 (24) Block. stslib:Persist 3. |
Opposition | | Common | Skill | 1 | Ethereal. When this card is drawn, a random enemy loses 13 (17) HP. |
Oppressor | | Common | Attack | 1 | Deal 11 (14) damage. Discard 1 card. |
Penance Shock | | Common | Attack | 1 | Deal 5 (7) damage and apply 2 (4) anniv5:Penance. Channel 1 Lightning. |
Pierce Veil | | Common | Attack | 1 | Deal 8 (11) damage. Put 1 of the top 2 (3) cards of your draw pile into your hand. |
Pirate Hook | | Common | Attack | 1 | Deal 7 (9) damage. If this deals at least 10 damage, deal 7 (9) damage again. |
Porcupine | | Common | Skill | 1 | Channel 1 anniv5:Porcupine. Add 2 (3) Quills into your hand. |
Portal Punch | | Common | Attack | 1 | Deal 9 (10) damage. Add a (!M!) random anniv5:different color card(s) into your hand. Give it (them) Ethereal. |
Preemptive Strike | | Common | Attack | 1 | Deal 6 (8) damage. If the enemy intends to attack, deal 6 (8) damage again. |
Preparation | | Common | Skill | 1 | Choose an Attack or Skill card. Add copy of that card into your hand. Exhaust. (not Exhaust.) |
Prismatic Barrier | | Common | Skill | 1 | Gain 7 (9) Block. If you've played a anniv5:different color card this turn, gain 2 (3) Plated Armor and Exhaust. |
Quick Fix | | Common | Skill | 0 | Gain 3 (6) Block. Upgrade a random card in your hand. |
Quick Reflex | | Common | Skill | 1 | Gain 6 (8) Block. anniv5:First: Gain 6 (8) Block. |
Quickdraw | | Common | Attack | 1 | Deal 9 (11) damage. Draw 2 (3) cards. Next turn, draw 1 less card. |
Razor Wind | | Common | Skill | 1 | Gain 4 (6) anniv5:Confession. Take 2 damage. |
Rea--dy! | | Common | Skill | 0 | Gain 3 Vigor. Gain 2 Temporary Dexterity. (Draw 1 card.)Exhaustive 2. |
Rearming Strike | | Common | Attack | 1 | Deal 8 (11) damage. Equip a 4 / 2 anniv5:Weapon. |
Red-Hot Hammer | | Common | Attack | 1 | Deal 10 (13) damage. Can be Upgraded any number of times. |
Redshift | | Common | Skill | 2 | Gain 12 (16) Block. At the start of your next 2 (3) turns, draw 1 card. |
Refrigerate | | Common | Skill | 1 | Apply 11 anniv5:Frostbite. (If the enemy already had anniv5:Frostbite, they lose HP equal to it.)Exhaust. |
Reverberation | | Common | Skill | 1 | Gain 6 (8) Block. At the start of your turn, if this is in your discard pile, it leaps into your hand. |
Rising Strike | | Common | Attack | 0 | Deal 5 (8) damage. anniv5:Flurry: Gain 1 anniv5:Charge Up. |
Risk Of Blades | | Common | Attack | 2 | Deal 6 (8) damage, thrice if the top card of your draw pile is an Attack. |
Ritual Sight | | Common | Skill | 1 | Gain 7 (10) Block. Exhaust a card. Shuffle a copy of it into your draw pile. |
Roll to Move | | Common | Skill | 2 | Gain 10 (14) Block. Roll 2 anniv5:D6. |
Rot Hound | | Common | Attack | 0 | Deal 4 (5) damage to ALL enemies. anniv5:Evolves when you play an Attack. |
Ruby | | Common | Skill | 0 | anniv5:Gem ((2 Uses)). "Gain 2 Temp. Strength" |
Rule Cancel | | Common | Skill | 1 | Make a card in your hand anniv5:Occult. Exhaust. (not Exhaust.) |
S r ke | | Common | Attack | 1 | Deal 6 (7) damage. Apply 4 (5) anniv5:Distortion. |
Scrap Cannon | | Common | Attack | 1 | Deal 9 (12) damage. Exhaust a card. |
Searing Synthesis | | Common | Attack | 1 | Deal 9 damage. anniv5:Transmute a (up to !M!) card(s). |
Shadow Attack | | Common | Attack | 1 | Deal 8 (10) damage. anniv5:Echo. |
Sharpening Sheath | | Common | Skill | 1 | Draw 2 (3) cards and Upgrade them. |
Shine | | Common | Skill | | Unplayable. Retain. When you draw this card, Upgrade another random (ALL) card(s) in your hand for the rest of the combat. |
Sideboard | | Common | Skill | 1 | Gain 8 (11) Block. Put a card from your discard pile on top of your draw pile. |
Sift | | Common | Skill | 1 | Draw 1 card. Gain [E] equal to its cost.(Draw 1 card.) |
Simplify | | Common | Skill | 0 | Draw a anniv5:Basic card and Upgrade it (!M! times). This can Upgrade it any number of times. |
Skittering Fright | | Common | Attack | 1 | Deal 9 (11) damage. If the enemy intends to attack, draw 2 (3) cards. |
Slapstick | | Common | Attack | 1 | Deal 9 (12) damage. Shuffle Dramatic Entrance, Trip, or Blind at random into your draw pile. |
Smithing Hammer | | Common | Attack | 1 | Deal 3 damage 2 (3) times. Upgrade 2 random cards in your hand. |
Smokescreen | | Common | Skill | 1 | EVERYONE gains 5 (7) Block. ALL enemies lose 7 (9) HP. |
Soul Shear | | Common | Attack | 1 | Deal 8 (11) damage. Shuffle 1 Imp into your draw pile. |
Soulfire | | Common | Attack | 1 | Deal 9 (11) damage. Exhaust a random (not random)card in your hand. |
Souvenirs | | Common | Skill | 1 | Create a Smite (*Smite+) or Safety (*Safety+) in hand. It draws a card. |
Stall | | Common | Skill | 1 | Gain 8 (11) Block. Put up to 2 (3) cards from your hand on top of your draw pile. |
Star Shower | | Common | Attack | 0 | Deal 5 (7) damage to a random enemy. The next time you play a anniv5:different color Attack this turn, repeat this. |
Stone Sword | | Common | Attack | 3 | Deal 9 (12) damage. Gain 2 (3) Dexterity. Exhaust. |
Strike Through Fate | | Common | Attack | 0 | (Retain.)Deal 7 damage. If this is your 7th card this turn, deal 7 damage three times instead. |
Strike of Genius | | Common | Attack | 1 | Deal 6 (9) damage. The next attack you play gains 'Gain Block equal to unblocked damage dealt'. |
Strike of Midnight | | Common | Attack | 1 | Deal 6 (9) damage. Channel 1 Dark. |
Subdue | | Common | Skill | 1 | Gain 6 (8) Block. If the last card played in this combat was an Attack, gain 6 (8) additional Block. |
Sustenance | | Common | Skill | 1 | Gain 5 (7) Block. Apply 2 (3) Poison to a random enemy. stslib:Persist 2. |
Swarm of Bees | | Common | Attack | 1 | Deal 5 (8) damage to ALL enemies. Channel 1 anniv5:Swarm of Bees. |
Sword | | Common | Skill | 1 | Choose 1 of 3 Swords. Equip a 3 / 3 (4) anniv5:Weapon with an additional effect. |
Sword and Board | | Common | Attack | 1 | anniv5:Even: Deal 10 (13) damage. anniv5:Odd:Gain 8 (11) Block. |
Sword and Dagger | | Common | Attack | 1 | Deal 7 damage. Add 1 (2) Shiv(s) to your hand. |
Synergize | | Common | Attack | 1 | Deal 7 (9) damage to ALL enemies. anniv5:Synergy: Gain 7 (9) Block. |
Tainted Weapon | | Common | Attack | 0 | Deal 10 (13) damage. Startup: Put this card in a random monster. |
Telephone Pole | | Common | Attack | 1 | anniv5:Locking. Deal 15 (19) damage. Apply 2 Vulnerable. |
The Fool | | Common | Attack | 0 | Innate. Deal 3 (4) damage. Apply 3 (4) Weak. Exhaust. |
Throw Chips | | Common | Attack | X | Deal 8 (11) damage to a random enemy X times. anniv5:Reroll. |
Till The Earth | | Common | Attack | 1 | Deal 7 (10) damage. Gain a Fertilizer. |
Toll | | Common | Attack | 1 | Gain 10 (13) Block. Deal 10 (13) damage. anniv5:Pickup: Obtain a Curse of the Bell. |
Tourmaline | | Common | Skill | 0 | anniv5:Gem ((2 Uses)). "Roll a anniv5:D6" |
Trace | | Common | Skill | 0 | Scry 4 (6). |
Track | | Common | Skill | 1 | Gain 6 (8) Block. Apply 3 (4) anniv5:Hunted |
Trash | | Common | Skill | 0 | (Retain.)Exhaust the leftmost card in your hand. Gain [E]. |
Tricky | | Common | Attack | 1 | Deal 6 (8) damage to ALL enemies. Deals 2 (3) additional damage for each card drawn this turn. |
Vindicate | | Common | Attack | 1 | Deal 7 (8) damage. Whenever you play an Attack this turn, gain 3 (5) Block. |
Viscid One | | Common | Skill | 1 | Apply 4 (5) Poison. anniv5:Evolves when you apply a debuff. |
Viscous Shell | | Common | Skill | 1 | anniv5:Mutable: Gain 7 (10) Block. anniv5:Transmute this card. |
Wave Motion Cannon | | Common | Skill | 1 | Gain 7 (9) Block. Next turn, deal 7 (9) damage to ALL enemies. |
Wide Angle | | Common | Skill | 0 | Steal 7 (10) Block. Apply 1 Weak. |
Wind Up | | Common | Skill | 0 | Apply 1 (2) Vulnerable. Gain [E]. Exhaust. |
Winterize | | Common | Skill | 2 | Channel 3 Frost. anniv5:Modify 2 (3) random cards in your draw pile: "Channel 1 Frost". Exhaust. |
Witz Bolt | | Common | Attack | 1 | Deal 8 (11) damage. anniv5:Odd: Apply 1 Weak and Vulnerable. |
Wolves | | Common | Attack | 1 | Deal 7 (10) damage. Channel 1 anniv5:Wolf. |
Worker's Strike | | Common | Attack | 1 | Deal 6 (9) damage. Draw an Attack. If it is a Strike, gain [E]. |
Accumulative Strike | | Uncommon | Attack | 2 | Deal 8 damage. Deals 2 (3) additional damage for ALL your created cards. |
Adventurer's Sword | | Uncommon | Attack | 1 | Deal 11 (15) damage. Shuffle a Triangle into your draw pile. If you're at Max HP, enemy loses 3 (4) HP. |
Allocate | | Uncommon | Power | 1 | (Innate.)Gain 1 Orb slot for each enemy in combat. |
Amber | | Uncommon | Skill | | Unplayable (not Unplayable)anniv5:Gem ((2 Uses)). "Card gains Retain" |
Anemia | | Uncommon | Skill | 1 | Gain 9 (11) Block. Apply 1 (2) Weak to ALL Poisoned enemies. |
Anticipation | | Uncommon | Skill | 1 | Draw 2 cards. Gain Strength equal to the higher of (not the higher of)their costs (total cost). |
Aquamarine | | Uncommon | Skill | 0 | anniv5:Gem ((2 Uses)). "Channel 1 Frost" |
Aqueducts | | Uncommon | Power | 2 | Whenever you draw an extra card, deal 3 (4) damage to ALL enemies. |
Aranasi Broodmother | | Uncommon | Skill | 1 | Gain 5 (7) Block. Shuffle this card into your draw pile. When you draw this card, gain 4 (5) Block. |
Armor Up | | Uncommon | Power | 1 | Whenever you play a single-target Attack that deals at least 3 more damage than its base damage, gain 2 (3) Block. |
Attack Vial | | Uncommon | Skill | 2 | Choose 1 of 3 Attacks to gain. It costs 0 until played. Exhaust (stslib:Exhaustive !stslib:ex!). |
Backpack Smack | | Uncommon | Attack | X | Deal 8 (11) damage X times. anniv5:Synergy: Apply X Weak and Vulnerable. |
Backstrike | | Uncommon | Attack | 0 | Innate. Deal 6 (9) damage. Attacks in hand count as Strikes this combat. Exhaust. |
Basic Hit | | Uncommon | Skill | 1 | Gain a Strike and Upgrade it 5 (7) times. Exhaust. |
Blacksmith's Shield | | Uncommon | Power | 1 (0) | After you play a card, gain 1 Block for each Upgrade on it. |
Blazing Star | | Uncommon | Skill | 0 | Gain 2 (4) Temporary Strength. The next anniv5:Amplify effect is free. |
Block Vial | | Uncommon | Skill | 1 | Gain 12 Block. (Gain !anniv5:m2! Block next turn.)Exhaust. |
Blood Ritual | | Uncommon | Skill | 0 | Lose 5 (2) HP. Gain 1 Ritual. |
Booster Shot | | Uncommon | Attack | 0 | Deal 1 damage. Apply 8 (10) Poison. Enemy heals 10 (8) HP. |
Booster Tutor | | Uncommon | Skill | 1 | Put 3 (4) random cards from different Packs from your draw pile into your hand. |
Bucket Of Dregs | | Uncommon | Skill | | Unplayable. Retain. When Retained, heal ALL enemies for 6 (10) HP and gain 3 (5) Block. |
Burning Act | | Uncommon | Skill | 1 | Draw 4 cards. Exhaust 2 of them randomly (not randomly). |
Careless Swing | | Uncommon | Attack | 1 | Deal 10 (13) damage. Exhaust a random Unupgraded card in your hand. |
Casket of Stars | | Uncommon | Power | 1 | Whenever you gain Block, gain 1 anniv5:Charge Up. anniv5:Amplify [E] : Gain 3 (5) Metallicize. |
Cat O' Nine Tails | | Uncommon | Skill | 1 | Equip a 4 (6) / 3 anniv5:Weapon. After you attack with this anniv5:Weapon, give it +2 Attack. |
Chains of Truth | | Uncommon | Attack | 2 | Deal 13 (15) damage to ALL enemies. Apply 3 (4) anniv5:Penance to ALL enemies. |
Choice Cut | | Uncommon | Skill | 2 | Choose one of Uppercut (*Uppercut+), Doom and Gloom (*Gloom+), Predator (*Predator+), or Reach Heaven (*Heaven+) to add to your hand. It costs 0 this turn. Exhaust. |
Colorless Mastery | | Uncommon | Power | 1 | (Innate.)Whenever you play a Colorless card, gain 1 Strength. |
Conclawd | | Uncommon | Attack | 1 | Deal 10 (14) damage to ALL enemies. anniv5:Sharpen 2. End your turn. |
Conjure Defends | | Uncommon | Skill | X | Ethereal. (not Ethereal.) Add a Defend to your hand and anniv5:Modify it: "Play this X times". Refund 1. Exhaust. |
Countdown | | Uncommon | Skill | 2 | After you draw 5 (4) more cards, gain [E] [E] and Atomic Piledriver (*Piledriver+). |
Crafty Move | | Uncommon | Attack | 1 | Deal 6 (9) damage. If a card has been created this turn, gain [E] and draw 1 card. |
Crooked Loombird | | Uncommon | Attack | 1 | Deal 8 (9) damage. Apply 3 (4) anniv5:Rend. |
Crossroads | | Uncommon | Skill | 0 | Scry 2 (3). Play the top card of your draw pile. Exhaust. |
Crunch | | Uncommon | Skill | | Unplayable. Retain. When you draw this card, draw 2 (3) cards. |
Crystal Lattice | | Uncommon | Skill | 0 | anniv5:Transmute a card. Add 2 (3) additional copies of the new card to your hand. Exhaust. |
Crystal Resonance | | Uncommon | Power | 2 (1) | Whenever you anniv5:Transmute, gain 1 Strength. |
Cuckoo | | Uncommon | Power | 1 | (Innate.)Whenever you draw a Curse card, deal 13 damage to a random enemy. |
Cunning Poison | | Uncommon | Skill | 1 | Apply 4 (6) Poison to the highest HP enemy. If it dies while Poisoned, steal 12 (15) Gold. Exhaust. |
Cursed Circle | | Uncommon | Skill | 0 | You and ALL enemies lose Strength this turn equal to the number of cards in your hand. Exhaust. (not Exhaust.) |
DONG! | | Uncommon | Attack | 2 | Deal 20 (24) damage. Apply 2 (3) Weak and Vulnerable. anniv5:Pickup: Obtain a Curse of the Bell. |
Darken | | Uncommon | Skill | 2 | Apply 7 (9) anniv5:Distortion. If the enemy has another debuff, apply 4 (6) more. |
Death | | Uncommon | Attack | 0 | Deal 6 (9) damage. Kill the enemy if they have 10% or less of their max HP afterwards. |
Decapitate | | Uncommon | Attack | 1 | Deal 10 (13) damage. Enemy loses 4 (6) Strength this turn. Exhaust. |
Destiny Draw | | Uncommon | Skill | 1 (0) | Choose 1 of 3 random cards from different Packs to add to your hand. It costs 0 this turn. Exhaust. |
Deterioration | | Uncommon | Power | 1 | At the end of your turn, Exhaust a random card in your discard pile and gain 5 (7) Block. |
Determination | | Uncommon | Power | 1 | (Innate.)Whenever a debuff is applied to you, gain 1 Strength. |
Dimensional Icicles | | Uncommon | Attack | 1 | Deal 3 damage 2 (3) times. The number of hits is affected by Block modifiers. |
Discombobulate | | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. If you have a Modified card in hand, deals damage twice. |
Divided Fury | | Uncommon | Power | 1 | (Innate.)At the start of your turn, make 1 card in your hand anniv5:rippable. |
Doomguard | | Uncommon | Attack | 2 | Deal 21 (29) damage. Exhaust 2 random cards in your hand. |
Drench | | Uncommon | Attack | 1 | anniv5:Mutable: Gain 5 (7) Block. anniv5:Mutable: Deal 6 (8) damage. |
Dummy's Strike | | Uncommon | Attack | 1 | Deal 6 (9) damage. Gain 1 (2) Strength. Strikes deal 2 more damage this combat. Exhaust. |
Dynamic Vial | | Uncommon | Skill | 1 (0) | Choose: Gain [E] [E] or Draw 3 cards. Exhaust. |
Elephant | | Uncommon | Attack | 1 | Deal 15 (20) damage to ALL enemies. Take 4 damage. |
En Garde | | Uncommon | Attack | 2 | Gain 7 Block. Deal 7 damage. anniv5:Inspiration affects this card 2 (3) times. |
Enchanted Rift | | Uncommon | Skill | 2 | Gain 12 (15) Block. Add a copy of the last anniv5:different color card played into your hand. Give it Ethereal. |
Enhance | | Uncommon | Attack | 2 | Deal 14 (17) damage. anniv5:Modify a card in hand: "Gain 6 (8) Block" |
Enrage | | Uncommon | Skill | 1 | Discard 2 cards. Draw 2 (3) cards. Enter anniv5:Aggression. |
Epiphany | | Uncommon | Skill | 1 | If you are in a Stance, exit it and draw 3 (4) cards. Otherwise, enter anniv5:Aggression. |
Exhaustive Work | | Uncommon | Skill | 0 | Draw 1 (2) card(s). Choose a card. Exhaust that card and add a copy of it to your draw pile. |
Exotic Knowledge | | Uncommon | Skill | 1 | Draw 2 cards. If you've played a anniv5:different color card this turn, draw 2 (3) more cards. |
Expand | | Uncommon | Skill | 1 (0) | anniv5:Modify a card in hand: "Costs 1 more [E] ." and "Play again, unmodified." Exhaust. |
Experimental Merge | | Uncommon | Skill | 1 | Gain 9 (12) Block. Shuffle your discard pile into your draw pile. Draw 1 card. |
Fear | | Uncommon | Skill | 2 | Gain 14 Block. Channel 1 (2) Dark. |
Fetch! | | Uncommon | Skill | 1 | Draw 2 cards. The next time you play a anniv5:different color Skill this turn, repeat this. Exhaust. (not Exhaust.) |
Fiery Mantle | | Uncommon | Skill | 2 | Gain 12 (14) Block. Whenever you are attacked this turn, apply 2 (3) anniv5:Ignite. |
Fire Spirit | | Uncommon | Skill | 2 | Gain 8 (12) Block. Channel 1 anniv5:Fire Spirit. |
Flash Powder | | Uncommon | Skill | 1 | Gain 5 Block. ALL enemies lose 1 (2) Strength. Exhaust. |
Flashlight | | Uncommon | Skill | 0 | Innate. Gain [E]. (Next turn, gain [E].)Exhaust. |
Flourish | | Uncommon | Power | 1 | Gain 3 (4) anniv5:Plated_Armor. anniv5:Even: Heal 3 (4) HP. anniv5:Odd: Gain [E] . |
Force Bolt | | Uncommon | Attack | 0 | Deal 3 damage. Apply 1 Vulnerable.(stslib:Persist !stslib:persist!.) |
Fragmented Gem | | Uncommon | Skill | 0 | anniv5:Gem ((2 Uses)). "Channel 1 Lightning" |
Free Space | | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) When you draw, discard, Exhaust or play this, draw 1 card. |
Frigid Body | | Uncommon | Skill | 2 | Gain 9 (12) Block. Whenever you are attacked this turn, apply anniv5:Frostbite equal to blocked damage. |
Frontflip | | Uncommon | Skill | 2 | Gain 13 (15) Block. Draw 3 (4) cards, discard Unplayable cards drawn. |
Frostfire | | Uncommon | Skill | 0 | Apply 1 (2) anniv5:Ignite and 1 (2) Weak to ALL enemies. Exhaust. |
Gamma Ward | | Uncommon | Skill | 1 | Gain 4 (6) Block. anniv5:Even: Your next Skill this turn has anniv5:Even: Gain 12 (16) Block. |
Ghost | | Uncommon | Skill | 1 | At the end of its turns, enemy loses 13 (17) HP. Startup: Disguise this as another card. |
Glaive Throw | | Uncommon | Attack | 1 | Deal 7 damage. Draw 2 (3) cards. Discard 2 (3) cards. |
Glimpse | | Uncommon | Power | 1 | Whenever you draw an Ethereal card, gain 3 (5) Block. |
Golden Gun | | Uncommon | Attack | 1 | Deal 50 (64) damage. Must be Loaded. Startup: Add a Golden Round to your draw pile. |
Grand Cross | | Uncommon | Attack | 2 | Deal 15 (20) damage. Costs 0 if you anniv5:amplified this turn, otherwise draw 2 cards. |
Gravity | | Uncommon | Power | 1 | Ethereal. (not Ethereal.) Whenever you draw a anniv5:Locked or Unplayable card, draw 1 card. |
Greatsword | | Uncommon | Attack | 3 | Retain. Deal 28 (36) damage. If you have unspent energy at the end of the turn, increase this card's damage by 8 for each. |
Hail | | Uncommon | Attack | 1 | Deal 9 (12) damage. Hits an additional time for each time this was discarded this combat. |
Hammer Throw | | Uncommon | Power | 1 | Whenever a card is Retained, deal 3 (5) damage to ALL enemies. |
Hand of Gul'dan | | Uncommon | Skill | 1 | Draw 3 (4) cards. If this card is Exhausted, draw 3 (4) cards. |
Hard Caramel | | Uncommon | Power | 2 | (Innate.)After attacking, apply 1 Vulnerable if target doesn't have any. |
Harvest Carrots | | Uncommon | Skill | 1 | Gain 4 (6) Block. Repeat for each card type you've played this turn. |
Harvest Radishes | | Uncommon | Attack | 2 | Deal 12 (17) damage. Apply 1 Weak for each card type you've played this turn. |
Hazardous Strike | | Uncommon | Attack | 3 | Deal 18 (26) damage. When ripped, Exhaust 2 cards at random. |
Heart of the Forge | | Uncommon | Skill | 1 | Retain. Gain (!M!) [E]. When Retained, Upgrade this. Can be Upgraded any number of times. Exhaust. |
Heroism | | Uncommon | Skill | 1 | Gain 5 (8) Temporary_HP. Gain anniv5:Inspiration 50. |
Hollower | | Uncommon | Skill | 0 | Exhaust a random (not random)card. If you do, put a card from your discard pile into your hand. |
Hunter's Instincts | | Uncommon | Skill | 0 | Gain 4 (6) Block. Gains double Block if facing an elite or boss. |
Hunting Contract | | Uncommon | Skill | 0 | Innate. Apply 5 (7) anniv5:Hunted. Exhaust. |
Ice Beast | | Uncommon | Attack | 3 | Gain 14 (17) Block. Deal 10 damage. anniv5:Evolves when you gain Block. |
Ice Shatter | | Uncommon | Attack | 1 | Deal 9 (12) damage. Whenever the enemy loses HP during their next turn, deal 9 (12) damage. |
Icy Floe | | Uncommon | Skill | 1 | anniv5:Flow. Next turn, gain [E] [E] ([E]). |
Improve | | Uncommon | Skill | 1 | Draw 2 cards. anniv5:Modify a random (not random)card in hand: "Draw 1 card" Exhaust. |
Infinite Claws | | Uncommon | Power | 1 | (Innate.)At the start of your turn, gain a Ghost Claw. |
Inner Fury | | Uncommon | Power | 1 | Whenever you enter or exit anniv5:Aggression, gain 4 (6) Temporary Strength and 4 (6) Block. Enter anniv5:Aggression. |
Inspiration | | Uncommon | Skill | 1 | Draw cards equal to the number of anniv5:Art and Status Cards in your exhaust pile. Exhaust. (not Exhaust.) |
Insult to Injury | | Uncommon | Attack | 1 | Deal 5 (6) damage. Repeat for each unique debuff the enemy has. |
Investor | | Uncommon | Power | 1 | Whenever you spend 2 or more Energy on a card, gain 6 (9) Block. |
Iterative Design | | Uncommon | Power | 1 | Whenever you play a card created this combat or Duplicate a card, gain3 (4) Block. |
Kill Thirst | | Uncommon | Attack | 1 | Deal 16 (20) damage. If this doesn't kill the enemy, add a Despair to your hand. |
Last Resort | | Uncommon | Skill | X | Gain 6 (8) Block X times. If X is 0, gain [E] next turn. |
Lesser Hex | | Uncommon | Skill | 0 | Apply 1 Weak. Apply 1 Vulnerable. Enemy loses 1 Strength. Add a Greater Hex (*Greater Hex+) to your discard pile. Exhaust. |
Let's Play 8 Ball! | | Uncommon | Power | 1 | Shuffle an 8 (a 9) Ball into your draw pile. |
Lie | | Uncommon | Skill | 0 | Enemy loses 4 (6) Strength this turn. Add a Weight to your hand. |
Life Drain | | Uncommon | Attack | 2 | Deal 8 (12) damage. Gain Temporary_HP for half the unblocked damage dealt. |
Lots of Iron Waves | | Uncommon | Attack | 4 | Gain 22 (27) Block. Deal 22 (27) damage. |
Luminous Strike | | Uncommon | Attack | 1 | Deal 9 (12) damage. anniv5:Amplify [E] : Apply anniv5:Ignite equal to half the damage dealt. |
Lunch Box | | Uncommon | Skill | 1 | Gain 6 (9) Block. Your next Colorless card this turn is played twice. anniv5:Pickup: Heal 3 HP. |
Magnet | | Uncommon | Skill | 0 | Steal all []Artifact, Plated Armor, []Thorns, and Metallicize from the enemy (ALL enemies). Exhaust. |
Makeshift Shield | | Uncommon | Power | 1 | Whenever a card is created during combat, gain 2 (3) Block. |
Manifest Meal | | Uncommon | Attack | X | Deal 6 (7) damage X times. Shuffle a Food (*Food+) into your draw pile. |
Marvelous Feast | | Uncommon | Power | 2 | Innate. Add in order: (order, Upgraded:) anniv5:Croquettes that provide Block, Weak, Strength and Vulnerable to your hand. Once per turn ended. |
Meltdown | | Uncommon | Power | 1 | (Innate.)Whenever you draw a Power, gain [E]. |
Midnight Oil | | Uncommon | Skill | 0 | Exhaust a random (not random)card. (NL) Gain [E]. While this is Exhausted, gain [E] each turn. |
Mind Maze | | Uncommon | Skill | X | Gain 11 (15) Block X times. Put X Dazed on top of your draw pile. |
More Explosions! | | Uncommon | Skill | 0 | Draw 1 (2) card(s). Shuffle 1 (2) random Power(s) into your draw pile. |
Neutron Star | | Uncommon | Skill | 0 | Gain 3 Temporary Strength. The next time you play a anniv5:different color attack this turn, repeat this. Exhaust. (not Exhaust.) |
Novile | | Uncommon | Skill | 1 | Ethereal. When this card is drawn, gain [E] ([E]). |
Nuclear Fusion | | Uncommon | Skill | X | Play a card in your hand with a cost of X (X+1) or lower twice. Add X Burns to your hand. |
Null Hammer | | Uncommon | Attack | 2 | Deal 13 (17) damage. Steal all buffs this enemy gains until your next turn. |
Ockhams Razor | | Uncommon | Power | 1 | Whenever you play a anniv5:Basic card, deal 2 (3) damage to ALL enemies. |
Odd One | | Uncommon | Attack | 0 | anniv5:Odd: Deal 6 (10) damage to a random enemy. anniv5:Even: Draw 1 card. |
One Is Enough | | Uncommon | Skill | 0 | Draw 2 (3) cards and choose one. You cannot play the other(s) this turn. |
Onyx | | Uncommon | Skill | 0 | anniv5:Gem ((2 Uses)). "Reduce debuffs by 1" |
Oort Cloud | | Uncommon | Power | 1 | Gain 4 Ablation. anniv5:Amplify [E] : Gain 2 (4) additional Ablation. |
Open Bracket | | Uncommon | Skill | 0 | Draw 2 (3) cards. You can only play Attacks for the rest of the turn. |
Optimized Blur | | Uncommon | Power | 2 | Whenever you deal unblocked attack damage, gain 2 (3) Block. |
Out To Market | | Uncommon | Power | 1 | Whenever you play a card with a different type than the last, deal 1 (2) damage to ALL enemies. |
Paintcan | | Uncommon | Attack | 1 | Deal 9 (12) damage to a random enemy. Cards in your hand become a anniv5:different color. |
Panacher | | Uncommon | Power | 0 | Every time 5 cards are created, deal 10 (14) damage to ALL enemies. |
Pandas | | Uncommon | Skill | X | Channel X (X+1) anniv5:Pandas. |
Penalty Strike | | Uncommon | Attack | 2 | Deal 6 (9) damage twice. Enemy loses 4 (5) Strength this turn. |
Perception Check | | Uncommon | Power | 1 (0) | At the start of your turn, if you have no anniv5:Dice, roll a anniv5:D8. |
Perfect Dodge | | Uncommon | Skill | 1 | Gain 7 (10) Block. If your Block is broken exactly this turn, gain 4 Strength. |
Phantom Step | | Uncommon | Skill | 2 | Gain 14 (18) Block. Make a card in your draw pile anniv5:Occult. |
Plasma Shield | | Uncommon | Power | 2 | At the end of your turn, gain 2 (4) Block if you have Plasma. Channel 1 Plasma. |
Pneumatics | | Uncommon | Skill | 0 | anniv5:Flow. At the start of your next turn, anniv5:Flow. Exhaust. (not Exhaust.) |
Pocket Tournament | | Uncommon | Skill | X | Next turn, randomly, 2X (2X+2) times: Draw 1 card, gain [E], gain 5 Vigor or gain 3 Block. Exhaust. |
PocketAce | | Uncommon | Skill | 0 | Draw 3 (4) cards. Discard 2 (3) cards. Exhaust. |
Powder Keg | | Uncommon | Skill | 1 | Equip a 0 / 1 anniv5:Weapon. When it is destroyed, deal 15 (20) damage to ALL enemies. |
Prediction | | Uncommon | Skill | 1 | Gain 8 (11) Block. If no enemy intends to attack, gain it next turn instead. |
Prime Directive | | Uncommon | Power | 1 | Your Attacks have anniv5:Odd: (+ 4 (5) damage). |
Pyromastery | | Uncommon | Power | 0 | When you apply anniv5:Ignite, apply an additional 1 (2) anniv5:Ignite. |
Quick Brew | | Uncommon | Power | 1 | Choose: Gain 2 Strength, (Gain 2 Dexterity,) or Gain 2 Focus. |
Quincunx | | Uncommon | Skill | 1 | Ethereal. When this card is drawn, ALL enemies lose 4 (7) Strength this turn. |
Quirion Dryad | | Uncommon | Power | 2 (1) | The first time you play each color of card this combat, gain 1 Strength and 1 Dexterity. |
Rainbow Louse | | Uncommon | Skill | 1 | Channel 1 anniv5:Rainbow Louse.(Draw 1 card.) |
Ranger's Setup | | Uncommon | Skill | 1 | Draw 3 (4) cards. Put 2 cards from your hand onto the top of your draw pile. |
Remember | | Uncommon | Power | 1 (0) | At the end of your turn, shuffle up to 1 card from your hand into your draw pile. |
Repel | | Uncommon | Attack | 1 | anniv5:Locking. Gain 9 (11) Block. Deal 9 (11) damage. Apply 2 Weak. |
Replenish | | Uncommon | Skill | 1 | Put two cards from your discard pile into your hand. Exhaust. (not Exhaust.) |
Reroller | | Uncommon | Attack | 2 | Gain 8 (11) Block. Deal 8 (11) damage. anniv5:Reroll. |
Retromation | | Uncommon | Power | 1 (0) | At the start of your turn, gain a card from a Pack not available in your draft. It gains Ethereal. |
Ring the Bell | | Uncommon | Skill | 1 | ALL enemies lose 13 (17) HP. Draw 1 card. anniv5:Pickup: Obtain a Curse of the Bell. |
Sacred Trial | | Uncommon | Skill | 1 | Take 5 (2) damage. Channel 2 Lightning. |
Scheme | | Uncommon | Skill | 1 | Next turn, the first card you play that costs 1 or less is played twice. Exhaustive 2 (3). |
Searing Claw | | Uncommon | Attack | 2 | Deal 8 (10) damage. anniv5:Sharpen 2 (3). Can be Upgraded any number of times. |
Searing Light | | Uncommon | Skill | 1 | Gain 8 (11) Block. Channel 1 anniv5:Light. |
Seeds of Destruction | | Uncommon | Skill | 1 | Choose to shuffle 3 (4) Imps into your draw pile or 4 (5) Imps into your discard pile. |
Set Up Shop | | Uncommon | Skill | 1 | Upgrade 2 (3) cards from your draw or discard pile and put them on top of your draw pile. |
Shackles | | Uncommon | Skill | 2 | Retain. Gain 10 (13) Block. anniv5:Evolves when you play a card that costs at least 2 . |
Shimmering Strike | | Uncommon | Attack | 1 | Deal 6 damage. Deals 1 (2) additional damage for each anniv5:different color card played this combat. |
Shining Style | | Uncommon | Power | 1 | Gain 1 Strength. Gain 1 Dexterity. Startup: Gain 8 (12) Gold. |
Shooting Echo | | Uncommon | Attack | 1 | Deal 9 (11) damage. Exhaust a random card to gain a copy of this. Exhaust. |
Showoff | | Uncommon | Skill | 2 | Gain 13 (17) Block. Next turn, draw 2 additional cards. |
Simple Trick | | Uncommon | Skill | 0 | Add a Cardistry (*Cardistry+) to your hand. The next 2 (3) times you play one, gain [E]. Exhaust. |
Slam | | Uncommon | Attack | 1 | Deal 5 (7) damage. Gain Block equal to unblocked damage dealt. |
Sleeve Up | | Uncommon | Skill | 1 | Draw 3 (4) cards. When this appears in a card reward, the cards are Foil and gain Retain. |
Slime Spray | | Uncommon | Attack | 2 | Retain. Deal 4 damage, apply 4 (8) Poison, and apply Slow to ALL enemies. |
Slowing | | Uncommon | Power | 2 | At the start of your turn, gain [E]. Add 2 Wounds (a Wound) into your hand. |
Small Adaptation | | Uncommon | Skill | 1 | Gain 6 (8) Block. Choose a non-Power card that costs 0 or 1. Add a copy of that card into your hand. |
Sneakyteak Strike | | Uncommon | Attack | 1 | Deal 8 (10) damage. Put a Darkside Slap (*Slap+) on top of your draw pile. |
Snow Melt | | Uncommon | Skill | 1 | Ethereal. (not Ethereal.) Draw 2 cards. Next turn, draw 2 additional cards. |
Snowed In | | Uncommon | Skill | 2 | Apply 11 (14) anniv5:Frostbite. The enemy's anniv5:Frostbite is not halved this turn. |
Sow The Seeds | | Uncommon | Skill | 1 | Gain a Fertilizer. Fetch 2 (3) random cards with different types from your draw pile. |
Spike Trap | | Uncommon | Skill | 2 | Gain 12 (16) Block. Deal that much damage to the next enemy that attacks you. |
Square | | Uncommon | Skill | 1 | Ethereal. When this card is drawn, draw 2 (3) cards. |
Stardust Reverie | | Uncommon | Skill | 1 (0) | Exhaust the next card you play to gain 3 anniv5:Charge Up and draw 1 card. |
Stick Strike | | Uncommon | Attack | 1 | Deal 8 (10) damage. Shuffle a Stick (*Stick+) into your draw pile. |
Stockpile | | Uncommon | Skill | 1 (0) | Discard a card. If it was a Power card, Channel 1 Plasma. Otherwise, Channel 2 Lightning. |
Strength Sap | | Uncommon | Skill | 0 | Apply 1 (2) Weak. If the enemy has positive Strength, steal 1 Strength. Exhaustive 2 (3). |
Strike of Luck | | Uncommon | Attack | 1 | Deal 6 (9) damage to a random enemy 1 to 3 times. |
Striking Strike | | Uncommon | Attack | 2 (1) | Deal 6 damage. Discover a strike. It Exhausts when played and costs 0 this turn. |
Struck By A Train | | Uncommon | Attack | 3 | Deal 24 (28) damage to the frontmost enemy. Increase this card's damage by 24 (28) this combat. |
Style Points | | Uncommon | Skill | 1 | Gain 8 (11) Block. Remove your Weak. Add a random card from your hat's Pack into your hand. |
Talk to the Claw | | Uncommon | Attack | 1 | Deal 5 (7) damage. Whenever you attack this enemy with a Claw, gain 2 (3) Block. Exhaust. |
Tear Apart | | Uncommon | Attack | 2 | Deal 17 (22) damage. If this kills an enemy, gain [E]. anniv5:Echo. |
Temperance | | Uncommon | Skill | 1 | Draw 1 card for each card in your exhaust pile. Exhaust. (not Exhaust.) |
Terror of the Seas | | Uncommon | Skill | 1 | Apply 2 (3) Vulnerable and 3 (4) anniv5:Ruin to ALL enemies. Exhaust. |
The Hanged Man | | Uncommon | Skill | 0 | Whenever you draw a card this turn, ALL enemies lose 4 (6) HP. |
The Hermit | | Uncommon | Skill | 0 | Gain 3 Block. Discard a card. Draw cards equal to its cost. Exhaust. (not Exhaust.) |
The Tower | | Uncommon | Attack | 2 | Deal 18 (23) damage. If this kills an enemy, play a copy of this card. |
Thick of the Fight | | Uncommon | Attack | 3 | Deal 12 (15) damage to a random enemy for each living enemy. Costs 1 less [E] for each living enemy. |
Time Out | | Uncommon | Skill | 1 | Gain 7 (9) Block. Draw 1 card. If it's a Curse or Status card, ALL enemies lose 1 (2) Strength. |
Titan's Strength | | Uncommon | Skill | 2 | Gain 14 (18) Block. Gain 1 Strength. |
Top of the Sky | | Uncommon | Attack | 0 | Retain. Deal 2 damage. Gain 2 Block. Returns to your hand on play. Exhaustive 2 (3). |
Total Weakness | | Uncommon | Skill | 2 | Gain 6 (8) Block. Apply 2 (3) Weak to ALL enemies. |
Toxic Vial | | Uncommon | Skill | 1 | Choose: Apply 3 (Vulnerable, Apply 3) Weak, or Apply 8 Poison. Exhaust. |
Trade Beacon | | Uncommon | Power | 1 (0) | The first time you draw or discard during your turn, draw 2 cards. |
Tragedy | | Uncommon | Attack | 1 | Deal 7 (10) damage to ALL enemies. anniv5:Critical_Hit if you hold 6 or more cards. |
Twin Claw | | Uncommon | Attack | 1 | Deal 3 damage twice. anniv5:Sharpen 2 (4). |
Venom Dip | | Uncommon | Skill | 0 | This turn, whenever an Attack deals unblocked damage, apply 2 (3) Poison. |
Vicious Cycle | | Uncommon | Attack | 1 | Deal 6 (8) damage. Deal an additional 6 (8) damage for each card ripped this turn. |
Virtue | | Uncommon | Skill | 0 | Retain. Reduce each of your debuffs by 1 (2). |
Vo-Do | | Uncommon | Power | 1 | Gain 2 (3) Strength. Enemy loses 2 Strength. anniv5:Pickup: Obtain a Curse of the Bell. |
Voices | | Uncommon | Skill | 1 | Draw 3 (4) cards. anniv5:Echo. Exhaust. |
Wanderbots | | Uncommon | Skill | 1 | (anniv5:Inscribed.)Gain 6 Block. Channel 1 anniv5:Wanderbot. |
Weight of Contrition | | Uncommon | Skill | 1 | Apply 2 (4) anniv5:Penance. Increase anniv5:Penance HP loss by 4 this combat. |
Whispers | | Uncommon | Skill | 1 | Draw 3 (4) cards. Add a Dazed to your hand. |
Windup Bomb | | Uncommon | Attack | 1 | anniv5:Even: Increase this card's damage by 15 (20). anniv5:Odd: Deal 8 damage. |
Wonder | | Uncommon | Skill | 0 | (Retain.)Discard your hand. (not) Draw 1 card and set your Energy to its cost. |
Za Hando | | Uncommon | Attack | 1 | Deal 14 (18) damage. Exhaust the middle card(s) of your hand. |
Absolution | | Rare | Skill | 2 | Apply 5 (8) anniv5:Penance. Whenever a creature is damaged by anniv5:Penance this turn, apply 2 Weak. |
Alclawmize | | Rare | Skill | 1 (0) | Obtain a random unique Claw-themed potion. Exhaust. |
Alignment | | Rare | Skill | X | Draw X cards. They cost X less this turn. Exhaust. (not Exhaust.) |
All In | | Rare | Attack | 3 | Deal 30 (40) damage. Draw 3 (4) cards. Gain 3 (4) [E] . Skip your next turn. Exhaust. |
Amalgamate Waters | | Rare | Skill | 2 | Draw a (!M!) anniv5:Mutable card(s). Gain anniv5:Mutable effects from any number of cards in your hand, then anniv5:Transmute them. |
Ambush | | Rare | Power | 2 | Ethereal. (not Ethereal.) Whenever you Channel an Orb, Evoke it without removing it. |
Animosity | | Rare | Power | 2 | When you enter, exit, or start your turn in anniv5:Aggression, gain 1 (2) Strength. |
Arrow Storm | | Rare | Attack | 3 | Exhaust all Attack cards in your hand. If you exhausted a card, deal 12 (16) damage to ALL enemies 3 times. |
Art Attack | | Rare | Attack | 1 (0) | Deal 12 damage. The anniv5:Art Card causes the target to lose 12 HP. |
Attach | | Rare | Skill | 1 (0) | Choose a non-Power in hand to anniv5:Absorb into a discarded card, then anniv5:Modify it: "Play the Absorbed card". Exhaust. |
Auto Battler | | Rare | Power | 1 | Gain 5 (6) Strength. Gain 5 (6) Dexterity. Gain 2 (3) Focus. You play cards automatically. |
Avatar Beat | | Rare | Power | 3 | Whenever you deal 10 unblocked attack damage, gain 2 (3) Strength, draw 1 card and raise this bar by 5. |
Baalorlord's Bash | | Rare | Attack | 1 | anniv5:Unnate. (not anniv5:Unnate.) Deal 13 damage. Add Comfy Blueprint to your discard pile. Exhaust. |
Back To Basic | | Rare | Skill | 0 | (Retain.)Put a card from your discard pile into your hand. If it was not a anniv5:Basic card, Exhaust. |
Battlecry | | Rare | Skill | 1 | Draw 2 (3) cards. anniv5:First: Gain 2 Strength. |
Bleed It Out | | Rare | Attack | 1 | Deal 6 (8) damage. Apply 4 (5) Poison. Trigger the enemy's Poison. |
Burning Passion | | Rare | Power | 4 (3) | Double the first buff you gain each turn. |
Catharsis | | Rare | Skill | 2 (1) | Shuffle a Despair into your draw pile. The next card you play this turn costs 0 and plays twice. Exhaust. |
Chaos Vial | | Rare | Skill | 3 (2) | Play the top 3 cards of your draw pile. Exhaust. |
Charge | | Rare | Attack | 1 | Deal 8 (12) damage. Trigger the passive abilities of your Channeled Orbs. |
Cheapen | | Rare | Skill | 1 | anniv5:Modify a random (not random)card in your draw pile: "Costs 0" anniv5:Amplify [E] : Don't Exhaust. |
Citrine | | Rare | Skill | 0 | anniv5:Gem ((2 Uses)). "Gain [E] next turn" |
Claw For One | | Rare | Attack | 2 | Deal 8 (12) damage. Put all Claw cards from your discard pile into your hand. |
Conjuration | | Rare | Skill | 2 | Choose a card from your draw pile. Play and Exhaust (not and Exhaust)it. |
Connection | | Rare | Power | 0 | (Innate.)Whenever you play a card, Upgrade it and ALL copies of it. |
Cosmic Converter | | Rare | Power | 2 (1) | Ethereal. At the start of your turn, add a anniv5:different color card of the same type and cost as the last card played into your hand. |
Crystallize | | Rare | Skill | 1 | Gain 3 (4) Block for each [E] available. |
Curse | | Rare | Skill | 0 | anniv5:Locking. (Retain.)Enemy loses 3 Strength. |
D20! | | Rare | Skill | 1 | Roll a D20. Exhaust. (not Exhaust.) |
Darker Embrace | | Rare | Power | 1 | Whenever a card is Exhausted, draw 1 (2) card(s). |
Dead or Alive | | Rare | Attack | X | Deal 8 (11) damage X times. If Fatal, get a anniv5:Bounty. Exhaust. |
Deep Dream | | Rare | Skill | 1 (0) | Whenever you play a card this turn, make a random card in your hand anniv5:Occult. Exhaust. |
Different Strikes | | Rare | Attack | 1 | Deal 6 (9) damage. Exhaust a card. Gain a random (Upgraded) Strike that costs 1 less and Exhausts. |
Dimension Breach | | Rare | Attack | 2 | Play 3 (5) random anniv5:different color attacks on the enemy. Exhaust. |
Discharge | | Rare | Attack | 1 (0) | Deal damage equal to 5 times [E] spent this turn. |
Divine Might | | Rare | Attack | 3 | Deal 25 (32) damage. When Divine Might is played twice, anniv5:Ascend. |
Dragon Meteor | | Rare | Attack | 2 | Deal 6 damage. Deals 2 (3) additional damage for each card in your exhaust pile. |
Drone Swarm | | Rare | Skill | 1 | Raise your hand size this turn by 4 (5). Draw 3 (4) cards. |
Earthlight Ray | | Rare | Power | 3 (2) | After you gain anniv5:Charge Up, deal damage equal to 3 times its total to ALL enemies. |
Electromagnetic Burst | | Rare | Power | 3 | Whenever you gain Block, deal 8 (11) damage to a random enemy. |
Element of Surprise | | Rare | Skill | 1 (0) | anniv5:First: Your next card is played twice. |
Energy Drink | | Rare | Power | 2 (1) | Gain 8 stslib:Temporary_HP. Gain 1 anniv5:Duplication for every 10 cards you shuffle into your draw pile. |
Enigmancy | | Rare | Power | 2 | Scry 5 (6). Each turn, gain 2 (3) Energy and reduce this gain by 1. |
Escape Velocity | | Rare | Skill | 0 | Gain 8 (10) Block. Whenever you consume anniv5:Charge Up, add this to your hand. |
Eve of Destruction | | Rare | Power | 2 | (Innate.)You deal 100% more non-attack damage. |
Event Horizon | | Rare | Power | 2 | At the start of your turn, gain 8 (10) Vigor. |
Explosive Form | | Rare | Power | 3 | At the start of each turn (and right now), set up The Bomb. |
Familiar Kit | | Rare | Power | 1 | (Innate.)Gain 2 Strength, 2 Dexterity and 1 Focus. anniv5:Pickup: Obtain a Bash, Survivor and Zap. |
Fast Hands | | Rare | Skill | 0 | Retain. Put a random anniv5:different color card from your draw pile into your hand. Exhaust. (not Exhaust.) |
Firewall | | Rare | Power | 2 | (Innate.)When a Status card is created, Exhaust it. |
Flail | | Rare | Attack | 2 | Deal 13 (16) damage twice. Add 2 Weights to your hand. |
Flawless Prism | | Rare | Power | 2 | At the start of your turn, add 1 (2) random anniv5:different color Power card(s) to your hand. |
Frost Prime | | Rare | Power | 2 | At the start of your turn, Channel 1 Frost and apply 3 (5) anniv5:Frostbite to ALL enemies. |
Frostburn | | Rare | Skill | 2 | Apply 18 (22) anniv5:Frostbite to ALL enemies. Add a Burn into your discard pile. |
Frosted Edge | | Rare | Power | 1 | Whenever you apply anniv5:Frostbite, gain 1 (2) Temporary Strength. |
Frozen Capsule | | Rare | Attack | 1 | anniv5:Mutable: Deal 8 damage. anniv5:Mutable: When anniv5:Transmuted, draw 1 (!M!) card(s). |
Fueled by Embers | | Rare | Power | 2 | (Innate.)At the start of your turn, draw 1 card and add 1 Fading Ember to your hand and draw pile. |
Garnet | | Rare | Skill | | Unplayable (not Unplayable)anniv5:Gem ((2 Uses)). "Card has (gains) stslib:Persist 2" |
Ghostly Mist | | Rare | Skill | 0 | (Innate.)anniv5:Mutable: Free to play. anniv5:Mutable: anniv5:Transmute this card. |
Go to Jail | | Rare | Skill | | Go directly to anniv5:Jail. Do not pass Go. Do not collect $200 (Collect $20). |
Holy Wrath | | Rare | Skill | 1 (0) | Take 1 damage. Return this from the discard pile to your hand whenever you gain anniv5:Confession. |
Hunter Rank | | Rare | Power | 3 (2) | Gain 1 Strength. Increases by 1 for each Elite and Boss combat you've defeated. |
Judgement Day | | Rare | Power | 2 | anniv5:Manifest 2 (3) Lightning. Whenever a Lightning orbs passive effect activates, gain 2 anniv5:Confession. |
Killer Queen | | Rare | Skill | 1 | Pick a card in your hand. Whenever you play it, deal 8 (12) damage to ALL enemies. |
Lapis Lazuli | | Rare | Skill | | anniv5:Occult. Unplayable (not Unplayable)anniv5:Gem ((2 Uses)). "Card gains anniv5:Occult" |
Left Brain | | Rare | Skill | 0 | (anniv5:Unnate.)Exhaust ALL your anniv5:Art and Status cards. Gain 1 Strength for each card Exhausted. |
Left Hook | | Rare | Attack | 0 | Deal 3 (5) damage. anniv5:Odd: Stays in your hand. Exhaustive 7. |
Level Up! | | Rare | Power | 1 | Gain 1 (2) anniv5:Advantage. Roll 2 anniv5:D6. |
Like Clockwork | | Rare | Power | 1 | (Innate.)At the end of your turn, gain 4 Block for each Curse or Status card in your hand. |
Luciferium | | Rare | Skill | 0 | Gain [E] [E] . Gain 5 Strength. Gain 1 (2) anniv5:Addiction. Exhaust. |
Lunatic Rage | | Rare | Skill | 0 | Draw 2 (3) cards. Gain [E] [E] . Discard all non-Attack non-Status cards. Exhaust. |
MC Reality | | Rare | Power | 1 | (Innate, that's great!)You know the drill; when you make a card, give it an upgrade for working so hard! |
Magic Hand | | Rare | Skill | 1 | Choose 1 of 3 cards from your master deck to add to your hand. It exhausts. (not It exhausts.) Exhaust. |
Magnum Opus | | Rare | Skill | 2 (1) | Gain anniv5:Inspiration 25. Permanently increase this card's anniv5:Inspiration by 25. Exhaust. |
Makeshift Sword | | Rare | Power | 1 | Whenever a card is created during combat, gain 3 (5) Vigor. |
Malchezaar's Imp | | Rare | Power | 3 | Whenever a non-Imp card is Exhausted, add (shuffle) 1 Imp to (into) your discard (draw) pile. |
Malleable Fire | | Rare | Attack | X | Deal 9 (12) damage X times. Add a Molded Fire (*Fire+) that costs X to your draw pile. Exhaust. |
Many as One | | Rare | Attack | 2 | Deal 10 (14) damage. Put all anniv5:different color cards from your discard pile into your hand. |
Mass Production | | Rare | Skill | 3 (2) | Choose a card in your draw pile. Exhaust your hand and replace it with copies of that card. Exhaust. |
Master's Strike | | Rare | Attack | 2 | Deal 10 (15) damage. Deals 1 additional damage for each Upgrade on ALL your cards. |
Masterwork | | Rare | Skill | 1 | Upgrade a card twice (!M! times). Can Upgrade cards any number of times. stslib:Exhaustive 3. |
Material Boost | | Rare | Skill | 0 | (Retain.)Discard any number of cards. Evoke your next Orb once for each card discarded. |
Mega Upgrade | | Rare | Skill | 1 | Retain. Give all your equipped anniv5:Weapons + 3 (4) / + 3 (4). |
Metallic Vial | | Rare | Skill | 1 | Choose: Gain 4 anniv5:Plated_Armor, Gain 3 Thorns, or Gain 2 Artifact. Exhaust (stslib:Exhaustive !stslib:ex!). |
Midnight Strike | | Rare | Attack | 1 | Deal 12 (16) damage. If this is the 12th card played this combat, deal 36 (48) damage instead. |
Mind Control | | Rare | Skill | X | Choose an enemy with 12 (15) times X or less HP. It will attack other enemies for the rest of combat. Exhaust. |
Mind Over Matter | | Rare | Power | 2 | (Innate.)Whenever you draw a card, gain 1 Block. |
Mutate Claw | | Rare | Skill | 0 | Choose an Attack in hand to anniv5:Modify: 'Name gains Claw' and 'Gain a Ghost Claw'. Exhaust. (not Exhaust.) |
Opal | | Rare | Skill | 0 | anniv5:Gem ((2 Uses)). "Draw 1 card" |
Over Time | | Rare | Attack | 2 | Deal 0 damage. For each card that you've Exhausted this combat, increase damage by 4 (7). |
Overload | | Rare | Attack | 1 | Deal 10 damage. Increase this card's damage by 20 (30) and cost by 1 this combat. |
Overwhelming Power | | Rare | Power | 1 | Gain [E] [E] [E]. Draw 3 cards. Whenever you end your turn with 0 Energy, lose 4 (2) HP. |
Owl | | Rare | Attack | 3 | Deal 24 (28) damage. Apply 2 Vulnerable. anniv5:Evolves when you Exhaust a card. |
Paint Brush | | Rare | Skill | 1 | Discover a card with selected type and cost. Exhaust (Exhaustive !stslib:ex!). |
Paintball | | Rare | Skill | 0 | Apply 3 (4) anniv5:Hunted. Retain 1 (2) card(s) this turn. |
Pest Control | | Rare | Attack | 1 | Deal 6 (8) damage. Repeat for each card type you've played this turn. |
Piratify | | Rare | Power | 2 | At the start of each turn, anniv5:Modify a random card in hand: "Gain a Cannonball" (*Cannonball+") |
Poison Mastery | | Rare | Power | 1 | Increase HP loss from Poison by 100%. Gain a (!M!) Poison Potion(s). |
Premium Selection | | Rare | Skill | 1 | Choose 1 of 3 (4) random anniv5:different color Rare cards to add to your hand. It costs 0 this turn. Exhaust. |
Purgatory | | Rare | Attack | 3 | Ethereal. Deal 24 (30) damage to ALL enemies. |
Pyromaniac | | Rare | Power | 2 | (Innate.)At the start of your turn, set a random card in your hand anniv5:On_Fire. |
Rare Strike | | Rare | Attack | 1 | Deal 6 damage. Deals 2 (4) additional damage for ALL your Rares. |
Read the Flames | | Rare | Skill | 1 | Draw 3 (4) cards. Scry 2. Shuffle a Fading Ember into your draw pile. |
Reaper's Scythe | | Rare | Skill | 2 | Equip a 8 (10) / 3 anniv5:Weapon. Whenever you attack with this anniv5:Weapon, apply 1 anniv5:Reaper's Mark to a target per hit. |
Recurrence | | Rare | Skill | 1 (0) | Shuffle a copy of your hand into your draw pile. Exhaust. |
Reduce Overhead | | Rare | Attack | 3 (2) | Exhaust ALL cards that have duplicates. Deal 7 damage for each card Exhausted. Exhaust. |
Release Valve | | Rare | Skill | 1 | Whenever you anniv5:Flow, enemy takes 4 (6) damage for each card discarded. Exhaust. |
Relentless Hail | | Rare | Attack | 2 | Deal 6 (8) damage to ALL enemies 2 times. Increase this card's hits by 1 this combat. |
Reservoir | | Rare | Skill | 1 (0) | anniv5:Flow. Draw cards equal to the number of cards discarded this way. Exhaust. |
Rhapsody | | Rare | Skill | 2 | Gain 125 (150) anniv5:Inspiration. Draw 1 (2) card(s). |
Ripped Pecs | | Rare | Skill | 1 | Gain 1 Strength. anniv5:Synergy: Gain 3 (4) Strength instead. |
Rue | | Rare | Skill | 0 | Gain [E] [E] and draw 1 (2) card(s). Exhaust the next 3 cards you play. |
Runed Mithril Rod | | Rare | Skill | | Unplayable. Retain. After you draw 15 (10) cards while this is in your hand, reduce the cost of cards in your hand by 1 this turn and discard this. |
Salvager | | Rare | Power | 1 | Whenever a anniv5:Weapon is destroyed, gain [E] ([E]). |
Saved by the Bell | | Rare | Skill | 2 (1) | Retain. Gain 1 Intangible. Exhaust. anniv5:Pickup: Obtain 2 Curses of the Bell. |
Scrap Metal | | Rare | Skill | 0 | Upgrade a random card from any pile for every 3 (2) Block you have. Exhaust. |
Sealed Sword | | Rare | Skill | 6 | Exhaust. When this is Exhausted, shuffle a Souleater Strike (Strike+) into your draw pile. |
Shatter | | Rare | Attack | 0 | Deal 4 (6) damage for each time the enemy has lost HP this turn. |
Shifting | | Rare | Attack | 3 | Deal 12 (16) damage or gain 12 (16) Block. Deal 12 (16) damage or gain 12 (16) Block. |
Simplified Strike | | Rare | Attack | 2 | (anniv5:Unnate.)Deal damage equal to 3 times the number of anniv5:Basic cards played this combat. |
Soil Resiliency | | Rare | Skill | 1 | Gain 1 Strength. Double this to a max of 10 after play if you've played 3 or more card types this turn. Exhaustive 3 (4). |
Specialist | | Rare | Power | 0 | Gain 2 (3) Focus. Lose 1 Strength and Dexterity. |
Splendid Form | | Rare | Power | 3 | At the start of your turn, gain anniv5:Inspiration 100 (200). |
Static | | Rare | Attack | 1 | Deal 1 damage to a random enemy 4 (5) times. Apply anniv5:Distortion equal to the unblocked damage dealt. |
Storm Form | | Rare | Power | 3 | At the start of your turn, gain [E] [E] ([E]). |
Storm Front | | Rare | Attack | 3 | Retain. Deal 30 damage. When discarded, add this back to your hand with 10 (15) more damage. |
Strike a Bargain | | Rare | Attack | 2 | Deal 6 (9) damage. Reduce the cost of Attacks in hand to 0 until played. Exhaust. (not Exhaust.) |
Super Nova | | Rare | Skill | 6 | ALL enemies lose 60 (71) HP. Apply 3 (5) Weak and Vulnerable to ALL enemies. |
Supply Chain | | Rare | Power | 1 | (Innate.)Gain a Fertilizer at the start of each turn. |
Surprise Pack | | Rare | Skill | 1 | Draw 3 cards. When ripped, (NL) gain [E] ([E]). |
The Chariot | | Rare | Power | 1 | Whenever you discard a card during your turn, gain 4 (6) Vigor. |
The Encyclopedia | | Rare | Skill | 1 | Choose 2 of 6 (8) random cards to shuffle into your draw pile. They cost 2 less. Exhaust. |
The Hierophant | | Rare | Skill | 1 | Gain 6 (10) Block. Remove all your debuffs. Exhaust. |
The Prism | | Rare | Attack | 3 | Deal 8 (9) damage to a random enemy 8 (9) times. Startup: Split into Shards (*Shards+) in your hand and each pile. |
The Soularium | | Rare | Skill | 0 | Draw 3 (4) cards. Give them Ethereal. Exhaust. |
The Suckamid | | Rare | Skill | 2 | Heal 8 (12) HP. Retain your hand for 2 (3) turns. Exhaust. |
The Sun | | Rare | Attack | 3 | Deal 22 (30) damage to ALL enemies. Apply 99 Vulnerable to the highest HP enemy. Exhaust. |
Thievery Mastery | | Rare | Power | 0 | (Innate.)You become a Master Thief. (Whenever you steal something, gain twice as much of it.) |
This Isn't Even My... | | Rare | Power | 3 | Ethereal. Exhaust 1 random (not random)card. At the start of your next 5 turns, play and Exhaust a copy of it. |
Thoughtweaving | | Rare | Power | 2 (1) | Whenever you play a Skill or Attack, draw 1 card of the opposite type from a different Pack. |
Thunderstruck | | Rare | Power | 1 | Whenever you play a card containing "Strike", Channel 1 (2) Lightning. |
Tome of Intellect | | Rare | Power | 2 | Shuffle 3 (5) Scrolls of Intellect into your draw pile. At the start of your turn, shuffle 1 more in. |
Tranquilizer Bomb | | Rare | Attack | 2 | Deal 20 (22) anniv5:Nonlethal damage. Target loses 2 (3) Strength. Exhaust. |
Trine | | Rare | Skill | 2 (1) | Ethereal. When this card is drawn, the next card you play this turn is played twice. |
Ultimate Homerun | | Rare | Attack | 2 (1) | Deal the highest unblocked attack damage you've dealt this combat. |
Ultimate Shortwave | | Rare | Skill | 0 | Gain 1 [E] and 1 (3) anniv5:Charge Up. anniv5:Amplify [E] : Increase both values by 1 this combat. |
Unrelenting Form | | Rare | Power | 3 | Once per turn, when you reach 2 or fewer cards in hand, draw 2 cards and gain (!M!) [E]. |
Vial of Memory | | Rare | Skill | 2 | Choose a card in your discard pile and return it to your hand. It costs 0 until played. Exhaust (stslib:Exhaustive !stslib:ex!). |
Vision | | Rare | Skill | 1 | Put 1 (2) card(s) from your draw pile into your hand. Retain your hand this turn. Exhaust. |
Visit a Monastery | | Rare | Power | 0 | (Innate.) At the start of your next 3 turns, add into your hand: Madness, Purity, Apotheosis. |
Voracious Sigil | | Rare | Skill | 2 | (Innate.)anniv5:Absorb a random Skill in your hand. Play all the cards this has anniv5:Absorbed. |
Wisdom | | Rare | Skill | 0 | Gain [E] ([E]). Discard any number of cards in your hand. Draw that many cards. Exhaust. |
Witchcraft | | Rare | Skill | 1 | Steal 7 (9) HP from the enemy. If Fatal, obtain a Potion that gives 8 Temporary_HP. Exhaust. |
Xpansion | | Rare | Skill | X | Gain X anniv5:Duplication. Exhaust. (not Exhaust.) |
Name | Description |
---|
Confession | Whenever you take damage or lose HP, deal damage equal to your Confession to ALL enemies. If it isn't your turn, reduce Confession by half. |
Crescent Moon | Orb. Passive: Deals damage to a random enemy when activated by a card's effect. Evokes after activating 4 times. Evoke: Deal damage to a random enemy. |
Critical Hit | Critical Hits deal 50% more damage. |
Croquette | A Retained0 cost consumable tokens that provides a resource. |
Fallout | Whenever you play a Power, ALL creatures with Fallout take damage. |
Fire Spirit | Orb: Apply Ignite to ALL enemies. Gain Focus when evoked. |
Full Moon | Orb. Passive: Draw 1 card when activated by a card's effect. Evokes after activating 4 times. Evoke: Draw 1 card. |
Glass Armor | At the end of the turn, gain Block. When taking unblocked attack damage, remove this. |
Inscribed | When played, activate the passive of your next Orb, then of all Full and CrescentMoon Orbs. |
Light | Orb - Passive: At the end of your turn gain 1Confession.Evoke: Gain 3Confession. |
Magnetized | When you play or discard a Magnetized card, gain 1 Polarity and Magnetize another random card (excluding Unplayable cards) in your hand. |
Mundane | Cards that are neither rare, nor uncommon. |
Panda | Orb: Deals damage to a random enemy at the end of your turn. |
Penance | When a creature obtains 8 Penance, it loses 20 HP and loses 8Penance. HP loss from Penance is increased by 10 this combat. |
Plated Armor | At the end of the turn, gain Block. When taking unblocked attack damage, reduce by 1. |
Polarity | Upon gaining 10 Polarity, gain [E] . |
Rainbow Louse | Orb: Draw 1 card at the start of your turn. When Evoked, draw 2 cards. |
Stun | Stunned enemies skip their turn. |
Swarm Of Bees | Orb: Deals damage to ALL enemies. |
Absorb | Exhaust a card. When this card is exhausted, add all cards it absorbed to your hand. |
Addiction | After a number of turns, add 2Despairs to your hand and lose 5Strength. |
Advantage | Roll Dice an additional number of times and take the highest value of the rolls. |
Aggression | In this stance, your Attacks deal 25% more damage. Upon exiting this Stance, gain 2Strength. |
Amplify | If you have enough [E] pay the additional cost to activate the effect. |
Ancient | Stance: If you have less than 6 Plated Armor at the start of your turn, gain 2 Plated Armor. When you leave this Stance, gain 1 Artifact. |
Angry | Your Attacks deal 50% more damage and you take 50% more damage from attacks. Upon exiting this Stance, gain 3Vigor. |
Art Card | The art half of a ripped card. It does nothing and always exhausts. |
Ascend | On Ascending, gain [E] [E] , draw 2 cards and gain 10 Strength that turn. |
Basic | Basic cards are the cards that you find in decks at the start of the run. They have the same border as Common cards but cannot be obtained through normal means. |
Bind | Creatures with Bind deal reduced damage with their next attack. |
Blaze | Orb: Increases amount every turn. When Evoked, applies Ignite to the enemy with the most HP. |
Blur | Block is not removed at the start of your turn. |
Boost | Add an effect to a card. This effect is removed at the end of your turn or after playing the card. |
Bounty | Normal Enemy: 15 gold. Elite Enemy: 40 gold. Boss: 100 gold. |
Buried | A class card (not Colorless, Status, or Curse) from your exhaust pile. |
Casts When Drawn | When drawn or put into your hand, activate this card's effects on a random target. (This does not trigger on play effects such as Beat of Death.) |
Chance | Chance cards are played when drawn, and Exhaust when played. |
Charge Up | At 6 or more stacks, double the damage of the next Attack and lose 6 stacks. |
Consume | Consuming a card transforms it into HotAsh.Curse,Status, and HotAsh cards can't be consumed. |
Cunning | When you enter this Stance, gain 3 Vigor for each unique debuff among ALL enemies. |
Dice | Dice increase the damage and Block of the next card you play that deals damage or Blocks. |
Different Color | Any color other than your character's normal card color. Different Packmaster Packs are not different colors. |
Distortion | Creatures with Distortion lose HP whenever a card is Exhausted, then lose 1Distortion. |
Duplication | Your next X cards are played twice. |
Echo | Add a copy of this card with Exhaust and Ethereal to your hand. |
Enraged | At the end of the turn that no enemy intends to attack you, gain 2 Strength. |
Entropy | Whenever you play a card, discard a random card, draw 1 card, and lose 1Entropy. |
Even | Additional effect if you played an even number of cards this turn (including this). |
Evolve | Evolving cards can be Upgraded up to 3 times. They are Upgraded this combat whenever the listed condition is met while the card is in your hand and gain bonus effects when fully Upgraded. |
Feral damage | Deals 50% additional damage to enemies with a debuff. |
First | Additional effect if this is the first card played this turn. |
Flow | When you Flow, you may discard any number of cards. Draw half that many at the start of your next turn. |
Flurry | Specified effect triggers every time you play a card this turn. |
Freeze | Grant a playable card Unplayable and Retain and raise its cost by 1. Reduce its cost by 1 at the end of each turn. Becomes Unfrozen when its cost reaches 0, and remains 0 until the card is played. |
Front damage | Deals 50% additional damage to enemies with Block. |
Frostbite | At the start of its turn, a creature with Frostbite loses HP and its Frostbite is halved. Whenever a creature with Frostbite receives attack damage, apply 1Frostbite. |
Gem | At RestSites, you may spend 25 Gold to socket a Gem as a free action, permanently Modifying a card that costs 1 or more in your deck with 'this Gem's effects'. |
Ghostflame | Orb: Deals damage to ALL enemies. Has no Evoke effect if its passive has not been triggered yet. |
Hoard | When played, reduce Hoard by X (the card's cost). When Hoard reaches 0, its effects trigger. |
Hunted | Takes 10% more damage for each stack of Hunted on them. When applied, all other hunted enemies are no longer hunted, and other enemies take 10% less damage for each stack. Reduces by 1 each turn. |
Ignite | Ignited creatures lose 1 HP per stack at the start of their turn. |
Infest | At the end of your turn, if this is in your hand, shuffle it into your draw pile and put an infestation counter on it. |
Inspiration | Inspiration increases the damage and Block of the next card played by a percentage. Stacksadditively. |
Invincible | You cannot lose more than a given amount of HP in a single turn. At the end of any round in which Invincible prevented HP loss, remove it. |
Jail | You cannot play Attacks or take damage this turn. |
Jinx | Jinxed enemies lose HP whenever they receive a debuff. |
Leprechaun | Orb: Rolls Dice. When Evoked, applies Jinx to ALL enemies. |
Locked | Locked cards are unplayable. |
Locking | Locking cards become Unplayable once played. |
Lowest Rarity | Prioritizes cards that have been in your deck longest. Starter cards count as common. Special cards count as rare. Curses are ignored. |
Manifest | Gain an Orb slot then channel the listed Orb. |
MEGAthereal | Exhausts at the end of the turn, no matter where it is. |
Metallicize | Gain Block at the end of your turn. |
Modify | Alter a card for the rest of combat. Modified cards cannot be modified again until the combat ends. |
Muddle | Randomize a card's cost between 0 and 3. |
Mutable | When a card is Transmuted, any Mutable effect is passed on to the next card for the rest of combat. |
Nightmare | In this Stance, lose 1Sanity whenever you play a card, and draw 2 cards when you play a Lunacy. Exit this Stance at the end of your turn. |
Nonlethal | Non-lethal damage will leave targets at 1 HP. |
Not Hunted | Takes 10% less damage from attacks for each stack. Reduces by 1 each turn. When the hunted enemy dies, remove this. |
Oblivion | Orb: When evoked, applies Ruin to the enemy with the most HP. Increases Ruin applied whenever you discard a card. |
Occult | Occult cards can be played disregarding any conditions for playability. Cards played this way are Exhausted. |
Odd | Additional effect if you played an odd number of cards this turn (including this). |
On Fire | Play an additional time for each FireCounter and Exhaust. Increase FireCounter by 1 at the end of your turn while in your hand. |
Petra | When you attack a target with Petra, gain Block equal to 35% of unblocked damage dealt on your next turn. Reduced by 1 at the end of turn. |
Pickup | Effect triggers when you obtain this card. |
Polar | Orb: Applies Frostbite to random enemies. When Evoked, applies Frostbite to ALL enemies. |
Porcupine | Orb: Generates Quills. When Evoked, gain Thorns. |
Precision | Your next Attack gains additional damage for the rest of combat. |
Randomized Orb | When this card is created, the Orb it channels is randomly chosen from Lightning,Dark,Ghostflame,Blaze, and Polar. |
Reaper's Mark | Whenever 3 stacks are applied, they are removed and the creature loses HP equal to 40% of its missing HP. |
Rend | Receives more damage from attacks equal to Rend. Reduced by half at end of round. |
Reroll | Dice are not used up when you play this card. |
Rippable | Right click this card to separate its effect from its cost and make both halves Exhaust. |
Ruin | The next time a creature with Ruin takes unblocked attack damage, they lose HP equal to their Ruin for each buff and debuff they have. |
Sanity | While you have negative Sanity, lose 1 at the start of each turn. For every 5Sanity you lose, add a Lunacy to your hand, then gain 5Sanity. |
Serene | In this Stance,Block is not removed at the start of your turn. Upon exiting this Stance, double your Block. Exit this Stance at the start of your next turn. |
Sharpen | Raises the damage dealt by all existing Claws. |
Shell | Attacks deal 5 additional damage to enemies and consume 1Shell. |
Stitch | Tie this card to a random card in your hand. Whenever you play that card, this card is also played. |
Synergy | Additional effect if you have cards from 2 other packs in your hand. |
Tainted | Doubles any debuffs you apply to this enemy. |
Text Card | The text half of a ripped card. It always exhausts. |
Transmute | Transforms a card in combat into any card of the same rarity available through current card rewards. The new card deals 1 more damage and gains 1 more Block for the rest of combat. This effect stacks. |
Unnate | Starts each combat at the bottom of your draw pile. |
Unstable | When this card is discarded from your hand, apply its effects to you and ALL enemies. |
Venomous | Your attacks deal 50% less damage, but apply 1Weak and 2Poison on hit. |
Wanderbot | Orb: Deals damage to the frontmost enemy. Draws a card when evoked. |
Weapon | Whenever you play an attack card, one Durability of your rightmost Weapon is used and card's damage is increased by Weapon's Attack. Orb slots are created and destroyed automatically. |
Wolf | Orb: Deals damage to the enemy with the least HP. Damage is increased by the number of orbs that are Channeled. When Evoked, gain an Orb slot. |